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Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span. |
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| .. | ||
| CryPlayer.cs | ||
| DoubleBufferedDataGridView.cs | ||
| DragManager.cs | ||
| DropModifier.cs | ||
| PokeGrid.cs | ||
| PokeGrid.Designer.cs | ||
| SlotChangeInfo.cs | ||
| SlotHoverHandler.cs | ||
| SlotList.cs | ||
| SlotList.Designer.cs | ||
| SlotTrackerImage.cs | ||
| SlotUtil.cs | ||
| SummaryPreviewer.cs | ||