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https://github.com/kwsch/PKHeX.git
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Fixed reported bugs by Wanderer1391; found a bunch more as a side effect of refactoring. Didn't like how so many values were hard coded so I moved them all into the SAV6 class for easier r/w. Re-enabled the Map Coordinate editing for non-ramsavs. Updated the Map Coordinate display to the ingame coordinate style (using NumericUpDowns), the coordinates for player.X and player.Y are divided by 18 to get the current cell coordinates. |
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| .. | ||
| About.cs | ||
| About.Designer.cs | ||
| About.resx | ||
| CodeGenerator.cs | ||
| CodeGenerator.Designer.cs | ||
| CodeGenerator.resx | ||
| Legal.cs | ||
| pk2pk.cs | ||
| PK6.cs | ||
| PKX.cs | ||
| QR.cs | ||
| QR.Designer.cs | ||
| QR.resx | ||
| ram2sav.cs | ||
| SAV6.cs | ||
| SplashScreen.cs | ||
| SplashScreen.Designer.cs | ||
| SplashScreen.resx | ||
| Util.cs | ||