PKHeX/Misc/Util.cs
2014-08-06 17:10:01 -07:00

71 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
namespace PKHeX
{
public partial class Util
{
public static Image layerImage(Image baseLayer, Image overLayer, int x, int y, double trans)
{
Bitmap overlayImage = (Bitmap)overLayer;
Bitmap newImage = (Bitmap)baseLayer;
if (baseLayer == null) return overLayer;
for (int i = 0; i < (overlayImage.Width * overlayImage.Height); i++)
{
Color newColor = overlayImage.GetPixel(i % (overlayImage.Width), i / (overlayImage.Width));
Color oldColor = newImage.GetPixel(i % (overlayImage.Width) + x, i / (overlayImage.Width) + y);
newColor = Color.FromArgb((int)((double)(newColor.A) * trans), newColor.R, newColor.G, newColor.B); // Apply transparency change
// if (newColor.A != 0) // If Pixel isn't transparent, we'll overwrite the color.
{
// if (newColor.A < 100)
newColor = AlphaBlend(newColor, oldColor);
newImage.SetPixel(
i % (overlayImage.Width) + x,
i / (overlayImage.Width) + y,
newColor);
}
}
return newImage;
}
public static string GetTempFolder() // From 3DSSE's decompiled source.
{
string tempPath = Path.GetTempPath();
string str2 = "SE3DS";
str2 = "3DSSE";
tempPath = Path.Combine(tempPath, str2);
// Directory.CreateDirectory(tempPath);
return (tempPath + "/");
}
public static Color AlphaBlend(Color ForeGround, Color BackGround)
{
if (ForeGround.A == 0)
return BackGround;
if (BackGround.A == 0)
return ForeGround;
if (ForeGround.A == 255)
return ForeGround;
int Alpha = Convert.ToInt32(ForeGround.A) + 1;
int B = Alpha * ForeGround.B + (255 - Alpha) * BackGround.B >> 8;
int G = Alpha * ForeGround.G + (255 - Alpha) * BackGround.G >> 8;
int R = Alpha * ForeGround.R + (255 - Alpha) * BackGround.R >> 8;
int A = ForeGround.A;
if (BackGround.A == 255)
A = 255;
if (A > 255)
A = 255;
if (R > 255)
R = 255;
if (G > 255)
G = 255;
if (B > 255)
B = 255;
return Color.FromArgb(Math.Abs(A), Math.Abs(R), Math.Abs(G), Math.Abs(B));
}
}
}