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reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when loading, type check (favored over hardcoding individual load cases) pull some non-gui code from PKMEditor to core/etc for general data fetching |
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| .. | ||
| GameInfo.cs | ||
| GameStrings.cs | ||
| MemoryArgType.cs | ||
| MemoryStrings.cs | ||