PKHeX/PKHeX.Core/Legality/Verifiers/Ribbons/RibbonVerifierUnique4.cs
Kurt 2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00

141 lines
6.3 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Parsing logic for <see cref="IRibbonSetUnique4"/>.
/// </summary>
public static class RibbonVerifierUnique4
{
extension(IRibbonSetUnique4 r)
{
public void Parse(in RibbonVerifierArguments args, ref RibbonResultList list)
{
var evos = args.History;
if (!RibbonRules.IsAllowedBattleFrontier4(evos))
FlagAnyAbility(r, ref list);
if (RibbonRules.IsAllowedContest3(evos))
AddMissingContest3(r, ref list);
else
FlagAnyContest3(r, ref list);
if (RibbonRules.IsAllowedContest4(evos))
AddMissingContest4(r, ref list);
else
FlagAnyContest4(r, ref list);
}
public void ParseEgg(ref RibbonResultList list)
{
FlagAnyAbility(r, ref list);
FlagAnyContest3(r, ref list);
FlagAnyContest4(r, ref list);
}
}
private static void AddMissingContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
{
static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
{
bool top = Master;
if (Hyper)
top = true;
else if (top)
list.Add(index + 2);
if (Super)
top = true;
else if (top)
list.Add(index + 1);
if (top && !Initial)
list.Add(index);
}
CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
}
private static void AddMissingContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
{
static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
{
bool top = Master;
if (Ultra)
top = true;
else if (top)
list.Add(index + 2);
if (Great)
top = true;
else if (top)
list.Add(index + 1);
if (top && !Initial)
list.Add(index);
}
CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
}
private static void FlagAnyAbility(IRibbonSetUnique4 r, ref RibbonResultList list)
{
if (r.RibbonAbility)
list.Add(RibbonIndex4.Ability);
if (r.RibbonAbilityGreat)
list.Add(RibbonIndex4.AbilityGreat);
if (r.RibbonAbilityDouble)
list.Add(RibbonIndex4.AbilityDouble);
if (r.RibbonAbilityMulti)
list.Add(RibbonIndex4.AbilityMulti);
if (r.RibbonAbilityPair)
list.Add(RibbonIndex4.AbilityPair);
if (r.RibbonAbilityWorld)
list.Add(RibbonIndex4.AbilityWorld);
}
private static void FlagAnyContest3(IRibbonSetUnique4 r, ref RibbonResultList list)
{
static void CheckSet(bool Master, bool Hyper, bool Super, bool Initial, ref RibbonResultList list, RibbonIndex3 index)
{
if (Master)
list.Add(index + 3);
if (Hyper)
list.Add(index + 2);
if (Super)
list.Add(index + 1);
if (Initial)
list.Add(index);
}
CheckSet(r.RibbonG3CoolMaster, r.RibbonG3CoolHyper, r.RibbonG3CoolSuper, r.RibbonG3Cool, ref list, RibbonIndex3.Cool);
CheckSet(r.RibbonG3BeautyMaster, r.RibbonG3BeautyHyper, r.RibbonG3BeautySuper, r.RibbonG3Beauty, ref list, RibbonIndex3.Beauty);
CheckSet(r.RibbonG3CuteMaster , r.RibbonG3CuteHyper, r.RibbonG3CuteSuper, r.RibbonG3Cute, ref list, RibbonIndex3.Cute);
CheckSet(r.RibbonG3SmartMaster, r.RibbonG3SmartHyper, r.RibbonG3SmartSuper, r.RibbonG3Smart, ref list, RibbonIndex3.Smart);
CheckSet(r.RibbonG3ToughMaster, r.RibbonG3ToughHyper, r.RibbonG3ToughSuper, r.RibbonG3Tough, ref list, RibbonIndex3.Tough);
}
private static void FlagAnyContest4(IRibbonSetUnique4 r, ref RibbonResultList list)
{
static void CheckSet(bool Master, bool Ultra, bool Great, bool Initial, ref RibbonResultList list, RibbonIndex4 index)
{
if (Master)
list.Add(index + 3);
if (Ultra)
list.Add(index + 2);
if (Great)
list.Add(index + 1);
if (Initial)
list.Add(index);
}
CheckSet(r.RibbonG4CoolMaster, r.RibbonG4CoolUltra, r.RibbonG4CoolGreat, r.RibbonG4Cool, ref list, RibbonIndex4.Cool);
CheckSet(r.RibbonG4BeautyMaster, r.RibbonG4BeautyUltra, r.RibbonG4BeautyGreat, r.RibbonG4Beauty, ref list, RibbonIndex4.Beauty);
CheckSet(r.RibbonG4CuteMaster , r.RibbonG4CuteUltra, r.RibbonG4CuteGreat, r.RibbonG4Cute, ref list, RibbonIndex4.Cute);
CheckSet(r.RibbonG4SmartMaster, r.RibbonG4SmartUltra, r.RibbonG4SmartGreat, r.RibbonG4Smart, ref list, RibbonIndex4.Smart);
CheckSet(r.RibbonG4ToughMaster, r.RibbonG4ToughUltra, r.RibbonG4ToughGreat, r.RibbonG4Tough, ref list, RibbonIndex4.Tough);
}
}