PKHeX/PKHeX.Core/Legality/LearnSource/Sources/Shared/LearnOption.cs

50 lines
1.7 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Option for checking how a move may be learned.
/// </summary>
public enum LearnOption
{
/// <summary>
/// Checks with rules assuming the move is in the current moveset.
/// </summary>
Current,
/// <summary>
/// Checks with rules assuming the move was known at any time while existing inside the game source it is being checked in.
/// </summary>
/// <remarks>
/// Only relevant for memory checks.
/// For not-transferable moves like Gen4/5 HM moves, no -- there's no point in checking them as they aren't requisites for anything.
/// Evolution criteria is handled separately.
/// </remarks>
AtAnyTime,
/// <summary>
/// Checks with rules assuming the move was taught via HOME -- for sharing acquired movesets between games.
/// </summary>
/// <remarks>
/// Relevant for HOME sharing sanity checks.
/// Required to be distinct in that the rules are different from the other two options. TR/TM flags aren't required if the move was learned via HOME.
/// </remarks>
HOME,
/// <summary>
/// Check backwards of knowing moves within any game in the visitation chain.
/// </summary>
/// <remarks>
/// Relevant for Evolution move sanity checks, where the move could have been picked up at any point in the game visitation chain.
/// </remarks>
AtAnyTimeChain,
}
public static class LearnOptionExtensions
{
extension(LearnOption option)
{
public bool IsCurrent() => option == LearnOption.Current;
public bool IsPast() => option is LearnOption.AtAnyTime or LearnOption.HOME or LearnOption.AtAnyTimeChain;
public bool IsFlagCheckRequired() => option != LearnOption.HOME;
}
}