PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoG1.cs
Evan Dixon 52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00

75 lines
3.5 KiB
C#

using System.Linq;
namespace PKHeX.Core
{
public class PersonalInfoG1 : PersonalInfo
{
protected PersonalInfoG1() { }
public const int SIZE = 0x1C;
public PersonalInfoG1(byte[] data)
{
if (data.Length != SIZE)
return;
Data = data;
TMHM = getBits(Data.Skip(0x14).Take(0x8).ToArray());
}
public override byte[] Write()
{
setBits(TMHM).CopyTo(Data, 0x14);
return Data;
}
public int DEX_ID { get { return Data[0x00]; } set { Data[0x00] = (byte)value; } }
public override int HP { get { return Data[0x01]; } set { Data[0x01] = (byte)value; } }
public override int ATK { get { return Data[0x02]; } set { Data[0x02] = (byte)value; } }
public override int DEF { get { return Data[0x03]; } set { Data[0x03] = (byte)value; } }
public override int SPE { get { return Data[0x04]; } set { Data[0x04] = (byte)value; } }
public int SPC { get { return Data[0x05]; } set { Data[0x05] = (byte)value; } }
public override int SPA { get { return SPC; } set { SPC = value; } }
public override int SPD { get { return SPC; } set { SPC = value; } }
public override int[] Types
{
get { return new int[] { Data[0x06], Data[0x07] }; }
set
{
if (value?.Length != 2) return;
Data[0x06] = (byte)value[0];
Data[0x07] = (byte)value[1];
}
}
public override int CatchRate { get { return Data[0x08]; } set { Data[0x08] = (byte)value; } }
public override int BaseEXP { get { return Data[0x09]; } set { Data[0x09] = (byte)value; } }
public int Move1 { get { return Data[0x0F]; } set { Data[0x0F] = (byte)value; } }
public int Move2 { get { return Data[0x10]; } set { Data[0x10] = (byte)value; } }
public int Move3 { get { return Data[0x11]; } set { Data[0x11] = (byte)value; } }
public int Move4 { get { return Data[0x12]; } set { Data[0x12] = (byte)value; } }
public override int EXPGrowth { get { return Data[0x13]; } set { Data[0x13] = (byte)value; } }
// EV Yields are just aliases for base stats in Gen I
public override int EV_HP { get { return HP; } set { } }
public override int EV_ATK { get { return ATK; } set { } }
public override int EV_DEF { get { return DEF; } set { } }
public override int EV_SPE { get { return SPE; } set { } }
public int EV_SPC { get { return SPC; } set { } }
public override int EV_SPA { get { return EV_SPC; } set { } }
public override int EV_SPD { get { return EV_SPC; } set { } }
// Future game values, unused
public override int[] Items { get { return new[] { 0, 0 }; } set { } }
public override int[] EggGroups { get { return new[] { 0, 0 }; } set { } }
public override int[] Abilities { get { return new[] { 0, 0 }; } set { } }
public override int Gender { get { return 0; } set { } }
public override int HatchCycles { get { return 0; } set { } }
public override int BaseFriendship { get { return 0; } set { } }
public override int EscapeRate { get { return 0; } set { } }
public override int Color { get { return 0; } set { } }
public int[] Moves
{
get { return new[] { Move1, Move2, Move3, Move4 }; }
set { if (value?.Length != 4) return; Move1 = value[0]; Move2 = value[1]; Move3 = value[2]; Move4 = value[3]; }
}
}
}