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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface. |
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| .. | ||
| PoffinCase4Editor.cs | ||
| PoffinCase4Editor.Designer.cs | ||
| PokeGear4Editor.cs | ||
| PokeGear4Editor.Designer.cs | ||
| SAV_Apricorn.cs | ||
| SAV_Apricorn.Designer.cs | ||
| SAV_HoneyTree.cs | ||
| SAV_HoneyTree.Designer.cs | ||
| SAV_Misc4.cs | ||
| SAV_Misc4.Designer.cs | ||
| SAV_Pokedex4.cs | ||
| SAV_Pokedex4.Designer.cs | ||
| SAV_Underground.cs | ||
| SAV_Underground.Designer.cs | ||