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held item list now allocates less (concat arrays instead of ienumerables) item list already prunes out of range items, so simplify data source fetch simplify item list prune (return as list, so we can call RemoveAll instead of Where.ToList) |
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| .. | ||
| FilteredGameDataSource.cs | ||
| GameDataSource.cs | ||
| GameInfo.cs | ||
| GameLanguage.cs | ||
| GameStrings.cs | ||
| GeoLocation.cs | ||
| MemoryArgType.cs | ||
| MemoryStrings.cs | ||