PKHeX/PKHeX.Core/Editing/Applicators/MoveApplicator.cs
Kurt b5d48bc14f Split up portions of CommonEdits
Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.

Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00

88 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public static class MoveApplicator
{
/// <summary>
/// Sets the individual PP Up count values depending if a Move is present in the move's slot or not.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
public static void SetMaximumPPUps(this PKM pk, int[] moves)
{
pk.Move1_PPUps = GetPPUpCount(moves[0]);
pk.Move2_PPUps = GetPPUpCount(moves[1]);
pk.Move3_PPUps = GetPPUpCount(moves[2]);
pk.Move4_PPUps = GetPPUpCount(moves[3]);
pk.SetMaximumPPCurrent(moves);
static int GetPPUpCount(int moveID) => moveID > 0 ? 3 : 0;
}
/// <summary>
/// Sets the individual PP Up count values depending if a Move is present in the moveslot or not.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetMaximumPPUps(this PKM pk) => pk.SetMaximumPPUps(pk.Moves);
/// <summary>
/// Updates the <see cref="PKM.Moves"/> and updates the current PP counts.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="moves"><see cref="PKM.Moves"/> to set. Will be resized if 4 entries are not present.</param>
/// <param name="maxPP">Option to maximize PP Ups</param>
public static void SetMoves(this PKM pk, int[] moves, bool maxPP = false)
{
if (moves.Any(z => z > pk.MaxMoveID))
moves = moves.Where(z => z <= pk.MaxMoveID).ToArray();
if (moves.Length != 4)
Array.Resize(ref moves, 4);
pk.Moves = moves;
if (maxPP)
pk.SetMaximumPPUps(moves);
else
pk.SetMaximumPPCurrent(moves);
pk.FixMoves();
}
/// <summary>
/// Updates the individual PP count values for each moveslot based on the maximum possible value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
public static void SetMaximumPPCurrent(this PKM pk, IReadOnlyList<int> moves)
{
pk.Move1_PP = moves.Count == 0 ? 0 : pk.GetMovePP(moves[0], pk.Move1_PPUps);
pk.Move2_PP = moves.Count <= 1 ? 0 : pk.GetMovePP(moves[1], pk.Move2_PPUps);
pk.Move3_PP = moves.Count <= 2 ? 0 : pk.GetMovePP(moves[2], pk.Move3_PPUps);
pk.Move4_PP = moves.Count <= 3 ? 0 : pk.GetMovePP(moves[3], pk.Move4_PPUps);
}
/// <summary>
/// Updates the individual PP count values for each moveslot based on the maximum possible value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetMaximumPPCurrent(this PKM pk) => pk.SetMaximumPPCurrent(pk.Moves);
/// <summary>
/// Refreshes the Move PP for the desired move.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Move PP to refresh.</param>
public static void SetSuggestedMovePP(this PKM pk, int index)
{
switch (index)
{
case 0: pk.Move1_PP = pk.GetMovePP(pk.Move1, pk.Move1_PPUps); return;
case 1: pk.Move2_PP = pk.GetMovePP(pk.Move2, pk.Move2_PPUps); return;
case 2: pk.Move3_PP = pk.GetMovePP(pk.Move3, pk.Move3_PPUps); return;
case 3: pk.Move4_PP = pk.GetMovePP(pk.Move4, pk.Move4_PPUps); return;
default: throw new ArgumentException(nameof(index));
}
}
}
}