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remove lockedslots, store & save all teamslots for sav7 differentiate locked slots from overwrite protected slots by emitting an enum containing info about the slot locked = can't be replaced, period. starter/battleteam = can't be pasted over by bulk-pastes can eventually show more specific sprite layers to denote party indexes/team#/starter |
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| .. | ||
| Extensions.cs | ||
| SlotChange.cs | ||
| SlotChangeInfo.cs | ||
| SlotEditor.cs | ||
| SlotTouchResult.cs | ||
| SlotTouchType.cs | ||
| StorageSlotOffset.cs | ||
| StorageSlotType.cs | ||