mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-11 14:14:57 -05:00
using certain slot modifiers (swarm/game pak) causes different arrangements of slots for different static/magnet pull groups to pull from store a list of permuted/different slots and add them to the table at the end with the rest move static/magnet pull marking into gen4 methods (only leave for gen3) move trophy slot generation into gen4dppt area fetch (necessary for static/magnet permuting) fix electric off-by-one (yay for curse ??? type shifting everything) |
||
|---|---|---|
| .. | ||
| CheckMoveResult.cs | ||
| CheckResult.cs | ||
| DexLevel.cs | ||
| EggMoves.cs | ||
| EncounterArea.cs | ||
| EncounterLink.cs | ||
| EncounterLock.cs | ||
| EncounterSlot.cs | ||
| EncounterStatic.cs | ||
| EncounterTime.cs | ||
| EncounterTrade.cs | ||
| EncounterType.cs | ||
| EvolutionTree.cs | ||
| GBEncounterData.cs | ||
| IEncounterable.cs | ||
| IGeneration.cs | ||
| IMoveset.cs | ||
| Learnset.cs | ||
| MoveType.cs | ||
| Nature.cs | ||
| SlotType.cs | ||
| TradebackType.cs | ||
| TreesArea.cs | ||
| ValidEncounterMoves.cs | ||