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In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
namespace PKHeX.Core;
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internal static class LearnSource5
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{
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internal static readonly ushort[] TMHM_BW =
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{
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468, 337, 473, 347, 046, 092, 258, 339, 474, 237,
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241, 269, 058, 059, 063, 113, 182, 240, 477, 219,
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218, 076, 479, 085, 087, 089, 216, 091, 094, 247,
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280, 104, 115, 482, 053, 188, 201, 126, 317, 332,
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259, 263, 488, 156, 213, 168, 490, 496, 497, 315,
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502, 411, 412, 206, 503, 374, 451, 507, 510, 511,
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261, 512, 373, 153, 421, 371, 514, 416, 397, 148,
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444, 521, 086, 360, 014, 522, 244, 523, 524, 157,
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404, 525, 526, 398, 138, 447, 207, 365, 369, 164,
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430, 433, 528, 249, 555,
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015, 019, 057, 070, 127, 291,
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};
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internal static readonly ushort[] TypeTutor567 =
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{
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(int)Move.GrassPledge,
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(int)Move.FirePledge,
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(int)Move.WaterPledge,
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(int)Move.FrenzyPlant,
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(int)Move.BlastBurn,
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(int)Move.HydroCannon,
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(int)Move.DracoMeteor,
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(int)Move.DragonAscent,
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};
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}
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