mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-22 01:28:34 -05:00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
152 lines
5.6 KiB
C#
152 lines
5.6 KiB
C#
using System;
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namespace PKHeX.Core;
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internal static class LearnVerifierHistory
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{
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public static void Verify(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk, EvolutionHistory history)
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{
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if (enc.Species is (int)Species.Smeargle)
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{
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VerifySmeargle(result, current, pk);
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return;
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}
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// Empty moves are valid (unless the game does not have a deleter -- handled later).
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MarkEmptySlots(result, current);
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// Basic gist of move source identification: check if the moves can be learned in the current format.
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// If moves are still unverified, we step backwards in time to the previous game environment, until all moves are checked.
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// If moves are STILL unverified, then they must not be legal.
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var game = LearnGroupUtil.GetCurrentGroup(pk);
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MarkAndIterate(result, current, enc, pk, history, game, MoveSourceType.All, LearnOption.Current);
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}
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public static void MarkAndIterate(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk, EvolutionHistory history, ILearnGroup game,
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MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (!pk.IsOriginalMovesetDeleted() && types.HasFlag(MoveSourceType.Encounter))
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{
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// Knock off relearn moves if available.
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if (pk.Format >= 6)
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MarkRelearnMoves(result, current, pk);
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// Knock off initial moves if available.
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MarkSpecialMoves(result, current, enc, pk);
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}
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// Iterate games to identify move sources.
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if (Iterate(result, current, pk, history, enc, game, types, option))
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return;
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// Mark remaining as unknown source.
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for (int i = 0; i < result.Length; i++)
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{
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if (!result[i].IsParsed)
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result[i] = MoveResult.Unobtainable();
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}
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}
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private static void MarkSpecialMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk)
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{
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if (enc is IMoveset { Moves: { HasMoves: true } moves })
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{
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MarkInitialMoves(result, current, moves);
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}
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else if (enc is EncounterSlot8GO g)
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{
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Span<ushort> initial = stackalloc ushort[4];
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g.GetInitialMoves(pk.Met_Level, initial);
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MarkInitialMoves(result, current, initial);
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}
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}
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private static bool Iterate(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc, ILearnGroup game, MoveSourceType types, LearnOption option)
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{
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while (true)
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{
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bool finished = game.Check(result, current, pk, history, enc, types, option);
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if (finished)
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return true;
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var next = game.GetPrevious(pk, history, enc, option);
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if (next is null)
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return false;
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game = next;
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}
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}
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public static void MarkInitialMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, Moveset moves)
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{
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// If the initial move is present in the current moves, mark that current move index as an initial move.
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if (moves.Move1 == 0) return;
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var index = current.IndexOf(moves.Move1); if (index != -1) result[index] = MoveResult.Initial;
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if (moves.Move2 == 0) return;
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index = current.IndexOf(moves.Move2); if (index != -1) result[index] = MoveResult.Initial;
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if (moves.Move3 == 0) return;
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index = current.IndexOf(moves.Move3); if (index != -1) result[index] = MoveResult.Initial;
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if (moves.Move4 == 0) return;
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index = current.IndexOf(moves.Move4); if (index != -1) result[index] = MoveResult.Initial;
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}
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public static void MarkInitialMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, ReadOnlySpan<ushort> moves)
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{
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// If the initial move is present in the current moves, mark that current move index as an initial move.
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foreach (var move in moves)
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{
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if (move == 0)
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break;
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var index = current.IndexOf(move);
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if (index != -1)
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result[index] = MoveResult.Initial;
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}
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}
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private static void MarkEmptySlots(Span<MoveResult> result, ReadOnlySpan<ushort> current)
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{
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// Iterate from last move, marking empty slots, until we hit a non-zero move ID.
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for (int i = current.Length - 1; i >= 0; i--)
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{
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var move = current[i];
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if (move != 0)
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return;
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result[i] = MoveResult.Empty;
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}
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}
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private static void VerifySmeargle(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk)
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{
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for (int i = current.Length - 1; i >= 0; i--)
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{
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var move = current[i];
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if (move == 0)
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result[i] = MoveResult.Empty;
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else if (MoveInfo.IsSketchValid(move, pk.Context))
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result[i] = MoveResult.Sketch;
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else
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result[i] = MoveResult.Unobtainable();
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}
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}
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private static void MarkRelearnMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk)
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{
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// Check if any of the current moves can be relearned.
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for (int i = 0; i < current.Length; i++)
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{
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var move = pk.GetRelearnMove(i);
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if (move == 0) // No more relearn moves.
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return;
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var index = current.IndexOf(move);
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if (index == -1) // Not a relearn move.
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continue;
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result[index] = MoveResult.Relearn;
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}
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}
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}
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