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23 lines
698 B
C#
23 lines
698 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Option for checking how a move may be learned.
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/// </summary>
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public enum LearnOption
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{
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/// <summary>
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/// Checks with rules assuming the move is in the current moveset.
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/// </summary>
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Current,
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/// <summary>
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/// Checks with rules assuming the move was known at any time while existing inside the game source it is being checked in.
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/// </summary>
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/// <remarks>
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/// Only relevant for memory checks.
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/// For not-transferable moves like Gen4/5 HM moves, no -- there's no point in checking them as they aren't requisites for anything.
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/// Evolution criteria is handled separately.
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/// </remarks>
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AtAnyTime,
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}
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