PKHeX/PKHeX.Core/Legality/LearnSource/Group/LearnGroup8a.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

95 lines
3.3 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Group that checks the source of a move in <see cref="GameVersion.PLA"/>.
/// </summary>
public sealed class LearnGroup8a : ILearnGroup
{
public static readonly LearnGroup8a Instance = new();
private const int Generation = 8;
private const EntityContext Context = EntityContext.Gen8a;
public ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option) => null;
public bool HasVisited(PKM pk, EvolutionHistory history) => history.HasVisitedPLA;
public bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history,
IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
{
var evos = history.Gen8a;
for (var i = 0; i < evos.Length; i++)
Check(result, current, pk, evos[i], i);
return MoveResult.AllParsed(result);
}
private static void Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage)
{
var game = LearnSource8LA.Instance;
if (!game.TryGetPersonal(evo.Species, evo.Form, out var pi))
return; // should never happen.
for (int i = result.Length - 1; i >= 0; i--)
{
if (result[i].Valid)
continue;
var move = current[i];
var chk = game.GetCanLearn(pk, pi, evo, move);
if (chk != default)
result[i] = new(chk, (byte)stage, Generation);
}
}
public void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
{
if (types.HasFlag(MoveSourceType.Encounter) && enc.Context == Context)
FlagEncounterMoves(enc, result);
foreach (var evo in history.Gen8a)
GetAllMoves(result, pk, evo, types, option);
}
private static void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types, LearnOption option)
{
if (!FormChangeUtil.ShouldIterateForms(evo.Species, evo.Form, Generation, option))
{
GetAllMovesInternal(result, pk, evo, types);
return;
}
// Check all forms
var inst = LearnSource8LA.Instance;
if (!inst.TryGetPersonal(evo.Species, evo.Form, out var pi))
return;
var fc = pi.FormCount;
for (int i = 0; i < fc; i++)
GetAllMovesInternal(result, pk, evo with { Form = (byte)i }, types);
}
private static void GetAllMovesInternal(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types)
{
LearnSource8LA.Instance.GetAllMoves(result, pk, evo, types);
}
private static void FlagEncounterMoves(IEncounterTemplate enc, Span<bool> result)
{
if (enc is IMoveset { Moves: { HasMoves: true } x })
{
result[x.Move4] = true;
result[x.Move3] = true;
result[x.Move2] = true;
result[x.Move1] = true;
}
if (enc is IRelearn { Relearn: { HasMoves: true } r })
{
result[r.Move4] = true;
result[r.Move3] = true;
result[r.Move2] = true;
result[r.Move1] = true;
}
}
}