Files
PKHeX/PKHeX.Core/Editing/Program/Settings/EntityEditorSettings.cs
Kurt 3e6895b906 Misc tweaks
Show item sprites for TM/HM in inventory editor, just be more general on the Lumped image method
Rework Trainer ID, now updates tooltip as you change TID. Components are separate controls.
Re-flow Chatter editor GUI
Add Experience bar to pkm editor for more visual editing of the EXP. Matches scroll behavior of EXP/Level textboxes.
Exp bar can be hidden via settings.
2026-06-14 00:51:11 -05:00

20 lines
1.1 KiB
C#

namespace PKHeX.Core;
public sealed class EntityEditorSettings
{
[LocalizedDescription("When changing the Hidden Power type, automatically maximize the IVs to ensure the highest Base Power result. Otherwise, keep the IVs as close as possible to the original.")]
public bool HiddenPowerOnChangeMaxPower { get; set; } = true;
[LocalizedDescription("When showing the list of balls to select, show the legal balls before the illegal balls rather than sorting by Ball ID.")]
public bool ShowLegalBallsFirst { get; set; } = true;
[LocalizedDescription("When showing a Generation 1 format entity, show the gender it would have if transferred to other generations.")]
public bool ShowGenderGen1 { get; set; }
[LocalizedDescription("When showing an entity, show any stored Status Condition (Sleep/Burn/etc) it may have.")]
public bool ShowStatusCondition { get; set; } = true;
[LocalizedDescription("When showing an entity, show the Experience Bar to allow editing of EXP and Level.")]
public bool ShowExperienceBar { get; set; } = true;
}