PKHeX/PKHeX.Core/Legality/Encounters/Generator/ByGeneration
Kurt 42330eb771 Memories and special moves, bite the bullet
Allocate a list :(
We need to keep all the secondary deferred around, since they have special movepools.
2021-08-15 09:47:31 -07:00
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EncounterGenerator3.cs Eggs: explicitly pass generation instead of calculating 2021-04-17 20:09:02 -07:00
EncounterGenerator4.cs Revise EncounterArea and EncounterType for clarity (#3228) 2021-06-29 20:58:06 -07:00
EncounterGenerator5.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
EncounterGenerator6.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
EncounterGenerator7.cs Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222) 2021-06-22 20:23:48 -07:00
EncounterGenerator8.cs Memories and special moves, bite the bullet 2021-08-15 09:47:31 -07:00
EncounterGenerator12.cs Hide Generation/Game setters behind mutation method 2021-08-06 15:35:49 -07:00