PKHeX/PKHeX.Core/Util
Kurt 94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
..
ArrayUtil.cs Fix bitflag clearing for g6/7 gifts 2019-09-23 19:01:37 -07:00
BigEndian.cs Minor clean 2019-09-10 22:07:50 -07:00
DataUtil.cs Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
DateUtil.cs Extract y2k datetime logic, also wardrobe tweak 2019-09-15 22:12:32 -07:00
FileUtil.cs Minor clean 2019-09-10 22:07:50 -07:00
FlagUtil.cs Misc clean 2019-09-10 00:21:51 -07:00
MessageStrings.cs Fix Import Count on Load Boxes (#2308) 2019-05-15 09:11:48 -07:00
NetUtil.cs Split off image generation to separate project (#2395) 2019-09-29 09:47:06 -07:00
PathUtil.cs Relocate FFFF trim (and 0000) to same location 2019-03-20 22:13:09 -07:00
RandUtil.cs Split gen5-7 saves with inheritance (#2319) 2019-06-08 19:56:11 -07:00
ReflectUtil.cs Style updates 2018-07-29 13:27:48 -07:00
Util.cs Extract logic from PKX 2019-09-18 19:58:23 -07:00