mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-18 19:17:46 -05:00
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
67 lines
2.9 KiB
C#
67 lines
2.9 KiB
C#
namespace PKHeX.Core
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{
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public static class ParseSettings
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{
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internal static ITrainerInfo ActiveTrainer { get; set; } = new SimpleTrainerInfo { OT = string.Empty, Game = (int)GameVersion.Any, Language = -1 };
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/// <summary>
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/// Toggles whether or not the word filter should be used when checking the data.
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/// </summary>
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public static bool CheckWordFilter { get; set; } = true;
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/// <summary>
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/// Setting to specify if an analysis should permit data sourced from the physical cartridge era of GameBoy games.
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/// </summary>
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public static bool AllowGBCartEra { get; set; }
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/// <summary>
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/// Setting to specify if an analysis should permit trading a Generation 1 origin file to Generation 2, then back. Useful for checking RBY Metagame rules.
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/// </summary>
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public static bool AllowGen1Tradeback { get; set; }
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public static Severity NicknamedTrade { get; set; } = Severity.Invalid;
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public static Severity NicknamedMysteryGift { get; set; } = Severity.Fishy;
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public static Severity RNGFrameNotFound { get; set; } = Severity.Fishy;
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/// <summary>
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/// Checks to see if Crystal is available to visit/originate from.
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/// </summary>
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/// <remarks>Pokemon Crystal was never released in Korea.</remarks>
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/// <param name="Korean">Korean data being checked</param>
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/// <returns>True if Crystal data is allowed</returns>
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public static bool AllowGen2Crystal(bool Korean) => !Korean;
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/// <summary>
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/// Checks to see if Crystal is available to visit/originate from.
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/// </summary>
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/// <param name="pkm">Data being checked</param>
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/// <returns>True if Crystal data is allowed</returns>
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public static bool AllowGen2Crystal(PKM pkm) => !pkm.Korean;
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/// <summary>
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/// Checks to see if the Move Reminder (Relearner) is available.
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/// </summary>
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/// <remarks> Pokemon Stadium 2 was never released in Korea.</remarks>
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/// <param name="pkm">Data being checked</param>
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/// <returns>True if Crystal data is allowed</returns>
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public static bool AllowGen2MoveReminder(PKM pkm) => !pkm.Korean && AllowGBCartEra;
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internal static bool IsFromActiveTrainer(PKM pkm) => ActiveTrainer.IsFromTrainer(pkm);
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/// <summary>
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/// Initializes certain settings
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/// </summary>
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/// <param name="sav">Newly loaded save file</param>
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/// <returns>Save file is Physical GB cartridge save file (not Virtual Console)</returns>
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public static bool InitFromSaveFileData(SaveFile sav)
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{
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ActiveTrainer = sav;
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if (sav.Generation >= 3)
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return AllowGBCartEra = false;
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var path = sav.FileName;
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bool vc = path?.EndsWith("dat") ?? false;
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return AllowGBCartEra = !vc; // physical cart selected
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}
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}
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}
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