PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/DreamWorldEntry.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

65 lines
2.0 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Intermediary Representation of Dream World Data
/// </summary>
public readonly record struct DreamWorldEntry(ushort Species, byte Level, ushort Move1 = 0, ushort Move2 = 0, ushort Move3 = 0, byte Form = 0, sbyte Gender = -1)
{
private int EntryCount => Move1 == 0 ? 1 : Move2 == 0 ? 1 : Move3 == 0 ? 2 : 3;
private void AddTo(GameVersion game, EncounterStatic5[] result, ref int ctr)
{
var p = PersonalTable.B2W2[Species];
var a = p.HasHiddenAbility ? AbilityPermission.OnlyHidden : AbilityPermission.OnlyFirst;
if (Move1 == 0)
{
result[ctr++] = new EncounterStatic5(game)
{
Species = Species,
Form = Form,
Gender = Gender,
Level = Level,
Ability = a,
Location = 075,
Shiny = Shiny.Never,
};
return;
}
result[ctr++] = Create(game, a, Move1);
if (Move2 == 0)
return;
result[ctr++] = Create(game, a, Move2);
if (Move3 == 0)
return;
result[ctr++] = Create(game, a, Move3);
}
private EncounterStatic5 Create(GameVersion game, AbilityPermission ability, ushort move) => new(game)
{
Species = Species,
Form = Form,
Gender = Gender,
Level = Level,
Ability = ability,
Location = 075,
Shiny = Shiny.Never,
Moves = new(move),
};
public static EncounterStatic5[] GetArray(GameVersion game, ReadOnlySpan<DreamWorldEntry> t)
{
// Split encounters with multiple permitted special moves -- a pk can only be obtained with 1 of the special moves!
int count = 0;
foreach (var e in t)
count += e.EntryCount;
var result = new EncounterStatic5[count];
int ctr = 0;
foreach (var s in t)
s.AddTo(game, result, ref ctr);
return result;
}
}