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EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector? |
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|---|---|---|
| .. | ||
| Applicators | ||
| Bulk | ||
| PKM | ||
| Saves | ||
| Showdown | ||
| CommonEdits.cs | ||
| HiddenPower.cs | ||
| IBattleTemplate.cs | ||
| IPKMView.cs | ||
| IPlugin.cs | ||
| ISaveFileProvider.cs | ||
| ISpriteBuilder.cs | ||
| WurmpleUtil.cs | ||