Pokémon Save File Editor
Go to file
Carbonara 0f8321cda4
Translate SMUSUSM flags and constants to French (#4713)
* Translate SMUSUSM flags and constants to French

* Adjust the text of some SMUSUM flags and constants

Put consistency for some lines between Ultra-Sun/Ultra-Moon and Sun/moon:
- Use the Hall of Fame/Magearna line from USUM for both games (same meaning, and no reason for it to be different; the Hant line was using the Hans line for USUM, so adjusted too)
- Adjust the name of Youngster Tristan to constantly be referred as such (Korean doesn't use the title if I'm not mistaken, but the naming is consistent so not an issue)

- Change the League Fangirls event line: as far as I understand, the fangirls have 3 status (not yet present, here to give Sweet Hearts, and Sweet Hearts given/gone). Logically as such, they are only here after 2 title defenses have been done, and do not appear if only a single title defense has been done.
2026-02-08 08:55:57 -06:00
.github Update readmes per net10/c#14 2025-12-31 01:50:51 -06:00
PKHeX.Core Translate SMUSUSM flags and constants to French (#4713) 2026-02-08 08:55:57 -06:00
PKHeX.Drawing Update dependencies 2025-12-31 02:12:20 -06:00
PKHeX.Drawing.Misc Extract some logic from QR7 2026-01-02 13:25:12 -06:00
PKHeX.Drawing.PokeSprite Update dependencies 2025-12-31 02:12:20 -06:00
PKHeX.WinForms Minor clean 2026-02-08 01:22:21 -06:00
Tests/PKHeX.Core.Tests Update check for Barb Barrage evolution move 2026-01-23 23:41:02 -06:00
.editorconfig Allow settings tab text to be translated 2026-01-13 01:45:38 -06:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Allow some nidoran/volbeat to mismatch correlation 2024-09-05 23:55:46 -05:00
Directory.Build.props Update 26.01.31 2026-01-31 20:41:14 -06:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Revert "Convert sln to slnx" 2025-07-28 21:51:16 -05:00
PKHeX.slnx Add slnx 2025-09-05 17:35:53 -05:00
README.md Update readmes per net10/c#14 2025-12-31 01:50:51 -06:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 10.

The executable can be built with any compiler that supports C# 14.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.