PKHeX/PKHeX.Core/Legality/Encounters/Templates/Gen8a/EncounterArea8a.cs
Kurt 0f4024952e Minor clean
indexof -> contains
trailing space
some variable reuse
pcdata/boxdata less janky handling
2024-05-01 00:49:43 -05:00

75 lines
2.1 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public enum SlotType8a : byte
{
Standard = 0,
Distortion = 1,
Landmark = 2,
MassOutbreakRegular = 3,
MassOutbreakMassive = 4,
}
/// <summary>
/// <see cref="GameVersion.PLA"/> encounter area
/// </summary>
public sealed record EncounterArea8a : IEncounterArea<EncounterSlot8a>, IAreaLocation
{
public EncounterSlot8a[] Slots { get; }
public GameVersion Version => GameVersion.PLA;
private readonly byte[] Locations;
public readonly SlotType8a Type;
public ushort Location => Locations[0];
public bool IsMatchLocation(ushort location) => Locations.AsSpan().Contains((byte)location);
public static EncounterArea8a[] GetAreas(BinLinkerAccessor input)
{
var result = new EncounterArea8a[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea8a(input[i]);
return result;
}
private EncounterArea8a(ReadOnlySpan<byte> areaData)
{
// Area Metadata
var locationCount = areaData[0];
Locations = areaData.Slice(1, locationCount).ToArray();
var align = (locationCount + 1);
align += align & 1; // ensure alignment is even
areaData = areaData[align..];
Type = (SlotType8a)areaData[0];
var count = areaData[1];
var slots = areaData[2..];
Slots = ReadSlots(slots, count);
}
private EncounterSlot8a[] ReadSlots(ReadOnlySpan<byte> areaData, byte slotCount)
{
var slots = new EncounterSlot8a[slotCount];
const int bpe = 8;
for (int i = 0; i < slotCount; i++)
{
var ofs = i * bpe;
var entry = areaData.Slice(ofs, bpe);
byte flawless = entry[7];
var gender = (Gender)entry[6];
byte max = entry[5];
byte min = entry[4];
var alpha = entry[3];
var form = entry[2];
var species = ReadUInt16LittleEndian(entry);
slots[i] = new EncounterSlot8a(this, species, form, min, max, alpha, flawless, gender);
}
return slots;
}
}