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https://github.com/kwsch/PKHeX.git
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make PL6 use memory instead of byte[] make GP1 use memory instead of byte[] move IEncounterable properties higher to IEncounterTemplate
130 lines
5.2 KiB
C#
130 lines
5.2 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 7 PGL QR Code encoded <see cref="PKM"/> entities.
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/// </summary>
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public sealed class QRPK7(Memory<byte> Raw) : IEncounterInfo
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{
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public const int SIZE = 0x30;
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private Span<byte> Data => Raw.Span;
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public bool EggEncounter => false;
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public byte LevelMin => Level;
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public byte LevelMax => Level;
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public byte Generation => Version.GetGeneration();
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public EntityContext Context => EntityContext.Gen7;
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public bool IsShiny => false;
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public ushort Location => 0;
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public ushort EggLocation => 0;
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public AbilityPermission Ability => (AbilityPermission)AbilityIndex;
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public Ball FixedBall => (Ball)Ball;
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public Shiny Shiny => Shiny.Never;
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public uint EncryptionConstant => ReadUInt32LittleEndian(Data[..]);
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public byte HyperTrainFlags => Data[4];
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public byte Unk_5 => Data[5];
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public byte Unk_6 => Data[6];
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public byte Unk_7 => Data[7];
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public byte Move1_PPUps => Data[8];
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public byte Move2_PPUps => Data[9];
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public byte Move3_PPUps => Data[0xA];
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public byte Move4_PPUps => Data[0xB];
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public uint IV32 { get => ReadUInt32LittleEndian(Data.Slice(0xC)); set => WriteUInt32LittleEndian(Data.Slice(0xC), value); }
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public int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | (uint)((value > 31 ? 31 : value) << 00); }
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public int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | (uint)((value > 31 ? 31 : value) << 05); }
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public int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | (uint)((value > 31 ? 31 : value) << 10); }
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public int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | (uint)((value > 31 ? 31 : value) << 15); }
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public int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | (uint)((value > 31 ? 31 : value) << 20); }
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public int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | (uint)((value > 31 ? 31 : value) << 25); }
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public uint PID => ReadUInt32LittleEndian(Data.Slice(0x10));
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public ushort Species => ReadUInt16LittleEndian(Data.Slice(0x14));
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public ushort HeldItem => ReadUInt16LittleEndian(Data.Slice(0x16));
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public ushort Move1 => ReadUInt16LittleEndian(Data.Slice(0x18));
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public ushort Move2 => ReadUInt16LittleEndian(Data.Slice(0x1A));
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public ushort Move3 => ReadUInt16LittleEndian(Data.Slice(0x1C));
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public ushort Move4 => ReadUInt16LittleEndian(Data.Slice(0x1E));
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public byte Unk_20 => Data[0x20];
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public byte AbilityIndex => Data[0x21];
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public Nature Nature => (Nature)Data[0x22];
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public bool FatefulEncounter => (Data[0x23] & 1) == 1;
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public byte Gender => (byte)((Data[0x23] >> 1) & 3);
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public byte Form => (byte)(Data[0x23] >> 3);
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public byte EV_HP => Data[0x24];
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public byte EV_ATK => Data[0x25];
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public byte EV_DEF => Data[0x26];
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public byte EV_SPE => Data[0x27];
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public byte EV_SPA => Data[0x28];
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public byte EV_SPD => Data[0x29];
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public byte Unk_2A => Data[0x2A];
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public byte Friendship => Data[0x2B];
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public byte Ball => Data[0x2C];
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public byte Level => Data[0x2D];
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public GameVersion Version => (GameVersion)Data[0x2E];
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public byte Language => Data[0x2F];
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/// <summary>
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/// Converts the <see cref="Data"/> to a rough PKM.
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/// </summary>
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public PKM ConvertToPKM(ITrainerInfo tr) => ConvertToPKM(tr, EncounterCriteria.Unrestricted);
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/// <summary>
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/// Converts the <see cref="Data"/> to a rough PKM.
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/// </summary>
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public PKM ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
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{
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var pk = new PK7
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{
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EncryptionConstant = EncryptionConstant,
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PID = PID,
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Language = Language,
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Species = Species,
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Gender = Gender,
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Nature = Nature,
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FatefulEncounter = FatefulEncounter,
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Form = Form,
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HyperTrainFlags = HyperTrainFlags,
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IV_HP = IV_HP,
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IV_ATK = IV_ATK,
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IV_DEF = IV_DEF,
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IV_SPA = IV_SPA,
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IV_SPD = IV_SPD,
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IV_SPE = IV_SPE,
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EV_HP = EV_HP,
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EV_ATK = EV_ATK,
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EV_DEF = EV_DEF,
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EV_SPA = EV_SPA,
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EV_SPD = EV_SPD,
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EV_SPE = EV_SPE,
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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Move1_PPUps = Move1_PPUps,
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Move2_PPUps = Move2_PPUps,
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Move3_PPUps = Move3_PPUps,
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Move4_PPUps = Move4_PPUps,
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HeldItem = HeldItem,
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HandlingTrainerFriendship = Friendship,
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OriginalTrainerFriendship = Friendship,
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Ball = Ball,
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Version = Version,
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OriginalTrainerName = tr.OT,
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HandlingTrainerName = tr.OT,
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CurrentLevel = Level,
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MetLevel = Level,
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MetDate = EncounterDate.GetDate3DS(),
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};
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RecentTrainerCache.SetConsoleRegionData3DS(pk, tr);
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pk.RefreshAbility(AbilityIndex >> 1);
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pk.ForcePartyData();
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pk.RefreshChecksum();
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return pk;
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}
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}
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