PKHeX/PKHeX.Core/PKM
Kurt 67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
..
Searching Minor clean 2020-09-06 11:24:54 -07:00
Shared Minor clean 2020-10-18 09:43:41 -07:00
Strings Fix accented-a/i for spanish in-game trade 2020-11-27 16:49:06 -08:00
Util Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
BK4.cs Make pkm.Data a readonly field rather than property 2020-09-26 12:09:02 -07:00
CK3.cs Revise Shadow state detection 2020-10-06 22:36:27 -07:00
PB7.cs Make pkm.Data a readonly field rather than property 2020-09-26 12:09:02 -07:00
PK1.cs Split off g7 transporter string handling 2020-11-27 15:37:55 -08:00
PK2.cs Split off g7 transporter string handling 2020-11-27 15:37:55 -08:00
PK3.cs Inline checksum logic for gen3, simplify else case 2020-10-18 09:16:52 -07:00
PK4.cs Make pkm.Data a readonly field rather than property 2020-09-26 12:09:02 -07:00
PK5.cs Remove 0x42 from extrabytes 2020-10-25 18:08:36 -07:00
PK6.cs Make pkm.Data a readonly field rather than property 2020-09-26 12:09:02 -07:00
PK7.cs Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
PK8.cs Handle SWSH gender strings same as LGPE 2020-10-27 09:24:06 -07:00
PKM.cs Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
SK2.cs Refactoring 2020-10-06 17:54:17 -07:00
XK3.cs Revise Shadow state detection 2020-10-06 22:36:27 -07:00