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https://github.com/kwsch/PKHeX.git
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Refer to pull request notes and the eventual changelog for a high-level summary. Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com> Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com> Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
134 lines
4.3 KiB
C#
134 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests.Util;
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public class StringQualityTests
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{
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[Theory]
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[InlineData("ja")]
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[InlineData("en")]
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[InlineData("it")]
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[InlineData("de")]
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[InlineData("fr")]
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[InlineData("es")]
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[InlineData("es-419")]
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[InlineData("ko")]
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[InlineData("zh-Hans")]
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[InlineData("zh-Hant")]
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public void HasNoDuplicates(string language)
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{
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CheckMetLocations(language);
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CheckItemNames(language);
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CheckMoveNames(language);
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CheckSpeciesNames(language);
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}
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/// <summary>
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/// Checks for duplicate hashes in the species list.
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/// </summary>
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/// <remarks>
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/// Uses hashes instead of strings as other logic uses dictionaries of hashes.
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/// </remarks>
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private static void CheckSpeciesNames(string language)
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{
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var strings = GameInfo.GetStrings(language);
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var arr = strings.specieslist;
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var hashset = new HashSet<int>(arr.Length);
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var duplicates = new List<string>(0);
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foreach (var line in arr)
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{
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var hash = line.GetHashCode();
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if (!hashset.Add(hash))
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duplicates.Add(line);
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}
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duplicates.Count.Should().Be(0, "expected no duplicate species strings.");
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}
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private static void CheckMoveNames(string language)
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{
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var strings = GameInfo.GetStrings(language);
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var arr = strings.movelist;
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var duplicates = GetDuplicates(arr);
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duplicates.Count.Should().Be(0, "expected no duplicate move strings.");
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}
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private static void CheckItemNames(string language)
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{
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var strings = GameInfo.GetStrings(language);
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var arr = strings.itemlist;
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var duplicates = GetDuplicates(arr);
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var questionmarks = arr[129];
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duplicates.RemoveAll(z => z == questionmarks);
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duplicates.Count.Should().Be(0, "expected no duplicate item strings.");
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}
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private static List<string> GetDuplicates(string[] arr)
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{
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var hs = new HashSet<string>();
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var duplicates = new List<string>();
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foreach (var line in arr)
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{
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if (line.Length == 0)
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continue;
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if (hs.Contains(line))
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duplicates.Add(line);
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hs.Add(line);
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}
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return duplicates;
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}
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private static void CheckMetLocations(string language)
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{
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var strings = GameInfo.GetStrings(language);
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var sets = typeof(GameStrings).GetFields()
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.Where(z => typeof(ILocationSet).IsAssignableFrom(z.FieldType));
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bool iterated = false;
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var duplicates = new List<string>(0);
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foreach (var setField in sets)
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{
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iterated = true;
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var name = setField.Name;
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var group = setField.GetValue(strings) as ILocationSet;
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Assert.NotNull(group);
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var dict = new Dictionary<string, (int Bank, int Index)>();
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foreach (var (bank, mem) in group.GetAll())
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{
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var arr = mem.Span;
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bool sm0 = bank == 0 && name == nameof(GameStrings.Gen7);
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for (int index = 0; index < arr.Length; index++)
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{
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var line = arr[index].ToLowerInvariant();
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if (line.Length == 0)
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continue;
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if (sm0 && index % 2 != 0)
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continue;
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if (line is "----------" or "----------" or "——————" or "")
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continue; // don't care
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if (dict.TryGetValue(line, out var other))
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duplicates.Add($"{name}\t{other.Bank}-{other.Index}\t{bank}-{index}\t{line}");
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else
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dict.Add(line, (bank, index));
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}
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}
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if (duplicates.Count == 0)
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continue;
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// None of the location names displayed to the user should be exactly the same.
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// This prevents a location list selection from being ambiguous/not what the user intended.
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var result = string.Join(Environment.NewLine, duplicates);
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Assert.Fail($"Disallowed - duplicate locations for {name}:{Environment.NewLine}{result}");
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}
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iterated.Should().BeTrue();
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}
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}
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