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Skip repaint on cursor moving the hover window Cache reference to the slot interaction types and "nothing" slot image Dispose of slot sprites when updating with a new one If scrolling box/group, auto-update hover with the newly displayed slot's content instead of hiding
41 lines
2.1 KiB
C#
41 lines
2.1 KiB
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite.Properties;
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namespace PKHeX.Drawing.PokeSprite;
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/// <summary>
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/// 56 high, 68 wide sprite builder
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/// </summary>
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public sealed class SpriteBuilder5668s : SpriteBuilder
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{
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public override int Height => 56;
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public override int Width => 68;
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protected override int ItemShiftX => 2;
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protected override int ItemShiftY => 2;
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protected override int ItemMaxSize => 32;
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protected override int EggItemShiftX => 18;
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protected override int EggItemShiftY => 1;
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public override bool HasFallbackMethod => true;
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protected override string GetSpriteStringSpeciesOnly(ushort species) => 'b' + $"_{species}";
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protected override string GetSpriteAll(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context) => 'b' + SpriteName.GetResourceStringSprite(species, form, gender, formarg, context, shiny);
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protected override string GetSpriteAllSecondary(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context) => 'c' + SpriteName.GetResourceStringSprite(species, form, gender, formarg, context, shiny);
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protected override string GetItemResourceName(int item) => 'b' + $"item_{item}";
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protected override Bitmap Unknown => Resources.b_unknown;
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protected override Bitmap GetEggSprite(ushort species) => species == (int)Species.Manaphy ? Resources.b_490_e : Resources.b_egg;
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public override Bitmap Hover { get; } = Resources.slotHover68;
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public override Bitmap View { get; } = Resources.slotView68;
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public override Bitmap Set { get; } = Resources.slotSet68;
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public override Bitmap Delete { get; } = Resources.slotDel68;
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public override Bitmap Transparent { get; } = Resources.slotTrans68;
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public override Bitmap Drag => Resources.slotDrag68;
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public override Bitmap UnknownItem => Resources.bitem_unk;
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public override Bitmap None { get; } = Resources.b_0;
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public override Bitmap ItemTM => Resources.bitem_tm;
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public override Bitmap ItemTR => Resources.bitem_tr;
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public override Bitmap ShadowLugia => Resources.b_249x;
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}
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