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Add Count to IPersonalTable Revise EncounterOrigin for evo chain search to use Context instead of Version Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip Add more xmldoc Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Personal Table storing <see cref="PersonalInfo3"/> used in Generation 3 games.
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/// </summary>
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public sealed class PersonalTable3 : IPersonalTable, IPersonalTable<PersonalInfo3>
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{
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private readonly PersonalInfo3[] Table;
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private const int SIZE = PersonalInfo3.SIZE;
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private const ushort MaxSpecies = Legal.MaxSpeciesID_3;
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public ushort MaxSpeciesID => MaxSpecies;
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public int Count => Table.Length;
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public PersonalTable3(Memory<byte> data)
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{
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Table = new PersonalInfo3[data.Length / SIZE];
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var count = data.Length / SIZE;
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for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
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{
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var slice = data.Slice(ofs, SIZE);
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Table[i] = new PersonalInfo3(slice);
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}
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}
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public PersonalInfo3 this[int index] => Table[(uint)index < Table.Length ? index : 0];
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public PersonalInfo3 this[ushort species, byte form] => Table[GetFormIndex(species, form)];
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public PersonalInfo3 GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
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public int GetFormIndex(ushort species, byte form) => IsSpeciesInGame(species) ? species : 0;
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public bool IsSpeciesInGame(ushort species) => species <= MaxSpecies;
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public bool IsPresentInGame(ushort species, byte form)
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{
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if (!IsSpeciesInGame(species))
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return false;
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return form == 0 || species switch
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{
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(int)Species.Unown => form < 28,
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(int)Species.Castform => form < 4,
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(int)Species.Deoxys => form < 4,
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_ => false,
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};
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}
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PersonalInfo IPersonalTable.this[int index] => this[index];
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PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
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PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
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internal void LoadTables(BinLinkerAccessor machine, BinLinkerAccessor tutors)
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{
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var table = Table;
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for (int i = Legal.MaxSpeciesID_3; i >= 1; i--)
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{
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var entry = table[i];
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entry.AddTMHM(machine[i]);
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entry.AddTypeTutors(tutors[i]);
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}
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}
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internal void CopyTables(PersonalTable3 pt)
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{
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// Copy to other tables
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var other = pt.Table;
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var table = Table;
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for (int i = Legal.MaxSpeciesID_3; i >= 1; i--)
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table[i].CopyFrom(other[i]);
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}
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}
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