mirror of
https://github.com/kwsch/PKHeX.git
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revise criteria for ribbon add legality check for training bag values add localizations for distribution training regimens (never distributed) Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
768 lines
40 KiB
C#
768 lines
40 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 7 <see cref="PKM"/> format used for <see cref="GameVersion.GG"/>. </summary>
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public sealed class PB7 : G6PKM, IHyperTrain, IAwakened, IScaledSizeValue, ICombatPower, IFavorite,
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IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetMemory6, IRibbonSetCommon7, IRibbonSetRibbons,
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IFormArgument, IAppliedMarkings7, IFullnessEnjoyment
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{
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public override ReadOnlySpan<ushort> ExtraBytes =>
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[
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0x2A, // Old Marking Value (ResortEventStatus)
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, // Unused Ribbons
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0x58, 0x59, // Nickname Terminator
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0x73,
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0x90, 0x91, // HT Terminator
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0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, // Old Geolocation/memories
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0xA7, 0xAA, 0xAB,
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0xC8, 0xC9, // OT Terminator
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];
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public override int SIZE_PARTY => SIZE;
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public override int SIZE_STORED => SIZE;
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private const int SIZE = 260;
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public override EntityContext Context => EntityContext.Gen7b;
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public override PersonalInfo7GG PersonalInfo => PersonalTable.GG.GetFormEntry(Species, Form);
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public PB7() : base(SIZE) { }
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public PB7(Memory<byte> data) : base(DecryptParty(data)) { }
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private static Memory<byte> DecryptParty(Memory<byte> data)
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{
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PokeCrypto.DecryptIfEncrypted67(ref data);
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if (data.Length >= SIZE)
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return data;
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var result = new byte[SIZE];
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data.Span.CopyTo(result);
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return result;
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}
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public override PB7 Clone() => new(Data.ToArray());
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// Structure
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#region Block A
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public override uint EncryptionConstant
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{
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get => ReadUInt32LittleEndian(Data);
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set => WriteUInt32LittleEndian(Data, value);
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}
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public override ushort Sanity
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{
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get => ReadUInt16LittleEndian(Data[0x04..]);
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set => WriteUInt16LittleEndian(Data[0x04..], value);
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}
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public override ushort Checksum
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{
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get => ReadUInt16LittleEndian(Data[0x06..]);
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set => WriteUInt16LittleEndian(Data[0x06..], value);
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}
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public override ushort Species
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{
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get => ReadUInt16LittleEndian(Data[0x08..]);
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set => WriteUInt16LittleEndian(Data[0x08..], value);
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}
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public override int HeldItem
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{
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get => ReadUInt16LittleEndian(Data[0x0A..]);
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set => WriteUInt16LittleEndian(Data[0x0A..], (ushort)value);
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}
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public override uint ID32
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{
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get => ReadUInt32LittleEndian(Data[0x0C..]);
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set => WriteUInt32LittleEndian(Data[0x0C..], value);
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}
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public override ushort TID16
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{
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get => ReadUInt16LittleEndian(Data[0x0C..]);
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set => WriteUInt16LittleEndian(Data[0x0C..], value);
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}
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public override ushort SID16
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{
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get => ReadUInt16LittleEndian(Data[0x0E..]);
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set => WriteUInt16LittleEndian(Data[0x0E..], value);
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}
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public override uint EXP
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{
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get => ReadUInt32LittleEndian(Data[0x10..]);
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set => WriteUInt32LittleEndian(Data[0x10..], value);
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}
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public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); }
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public bool IsFavorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); }
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public ushort MarkingValue { get => ReadUInt16LittleEndian(Data[0x16..]); set => WriteUInt16LittleEndian(Data[0x16..], value); }
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public override uint PID
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{
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get => ReadUInt32LittleEndian(Data[0x18..]);
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set => WriteUInt32LittleEndian(Data[0x18..], value);
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}
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public override Nature Nature { get => (Nature)Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
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public override byte Gender { get => (byte)((Data[0x1D] >> 1) & 0x3); set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
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public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
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public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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public byte AV_HP { get => Data[0x24]; set => Data[0x24] = value; }
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public byte AV_ATK { get => Data[0x25]; set => Data[0x25] = value; }
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public byte AV_DEF { get => Data[0x26]; set => Data[0x26] = value; }
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public byte AV_SPE { get => Data[0x27]; set => Data[0x27] = value; }
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public byte AV_SPA { get => Data[0x28]; set => Data[0x28] = value; }
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public byte AV_SPD { get => Data[0x29]; set => Data[0x29] = value; }
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public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; }
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public byte PokerusState { get => Data[0x2B]; set => Data[0x2B] = value; }
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public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); }
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public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); }
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public float HeightAbsolute { get => ReadSingleLittleEndian(Data[0x2C..]); set => WriteSingleLittleEndian(Data[0x2C..], value); }
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private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
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private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
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private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
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private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
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private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
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private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
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private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; }
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//private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused
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public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionG3 { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonChampionAlola { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonBattleRoyale { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonBattleTreeGreat { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonBattleTreeMaster { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RIB6_2 { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
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public bool RIB6_3 { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
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public bool RIB6_4 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
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public bool RIB6_5 { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
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public bool RIB6_6 { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public bool RIB6_7 { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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public byte RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = value; }
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public byte RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = value; }
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// 0x38 Unused
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// 0x39 Unused
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public byte HeightScalar { get => Data[0x3A]; set => Data[0x3A] = value; }
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public byte WeightScalar { get => Data[0x3B]; set => Data[0x3B] = value; }
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public uint FormArgument { get => ReadUInt32LittleEndian(Data[0x3C..]); set => WriteUInt32LittleEndian(Data[0x3C..], value); }
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public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
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public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
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public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
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public int RibbonCount => BitOperations.PopCount(ReadUInt64LittleEndian(Data[0x30..]) & 0b00000000_00000011__11111111_11111111__11111111_11111111__11111111_11111111);
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#endregion
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#region Block B
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public override string Nickname
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{
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get => StringConverter8.GetString(NicknameTrash);
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set => StringConverter8.SetString(NicknameTrash, value, 12, StringConverterOption.None);
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}
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public override ushort Move1
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{
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get => ReadUInt16LittleEndian(Data[0x5A..]);
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set => WriteUInt16LittleEndian(Data[0x5A..], value);
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}
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public override ushort Move2
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{
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get => ReadUInt16LittleEndian(Data[0x5C..]);
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set => WriteUInt16LittleEndian(Data[0x5C..], value);
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}
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public override ushort Move3
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{
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get => ReadUInt16LittleEndian(Data[0x5E..]);
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set => WriteUInt16LittleEndian(Data[0x5E..], value);
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}
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public override ushort Move4
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{
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get => ReadUInt16LittleEndian(Data[0x60..]);
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set => WriteUInt16LittleEndian(Data[0x60..], value);
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}
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public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
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public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
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public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
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public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
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|
public override ushort RelearnMove1
|
|
{
|
|
get => ReadUInt16LittleEndian(Data[0x6A..]);
|
|
set => WriteUInt16LittleEndian(Data[0x6A..], value);
|
|
}
|
|
|
|
public override ushort RelearnMove2
|
|
{
|
|
get => ReadUInt16LittleEndian(Data[0x6C..]);
|
|
set => WriteUInt16LittleEndian(Data[0x6C..], value);
|
|
}
|
|
|
|
public override ushort RelearnMove3
|
|
{
|
|
get => ReadUInt16LittleEndian(Data[0x6E..]);
|
|
set => WriteUInt16LittleEndian(Data[0x6E..], value);
|
|
}
|
|
|
|
public override ushort RelearnMove4
|
|
{
|
|
get => ReadUInt16LittleEndian(Data[0x70..]);
|
|
set => WriteUInt16LittleEndian(Data[0x70..], value);
|
|
}
|
|
|
|
// 0x72 Unused
|
|
// 0x73 Unused
|
|
public override uint IV32 { get => ReadUInt32LittleEndian(Data[0x74..]); set => WriteUInt32LittleEndian(Data[0x74..], value); }
|
|
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
|
|
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
|
|
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
|
|
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
|
|
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
|
|
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
|
|
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
|
|
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
|
|
#endregion
|
|
#region Block C
|
|
public override string HandlingTrainerName
|
|
{
|
|
get => StringConverter8.GetString(HandlingTrainerTrash);
|
|
set => StringConverter8.SetString(HandlingTrainerTrash, value, 12, StringConverterOption.None);
|
|
}
|
|
|
|
public override byte HandlingTrainerGender { get => Data[0x92]; set => Data[0x92] = value; }
|
|
public override byte CurrentHandler { get => Data[0x93]; set => Data[0x93] = value; }
|
|
// 0x94 Unused
|
|
// 0x95 Unused
|
|
// 0x96 Unused
|
|
// 0x97 Unused
|
|
// 0x98 Unused
|
|
// 0x99 Unused
|
|
// 0x9A Unused
|
|
// 0x9B Unused
|
|
// 0x9C Unused
|
|
// 0x9D Unused
|
|
// 0x9E Unused
|
|
// 0x9F Unused
|
|
// 0xA0 Unused
|
|
// 0xA1 Unused
|
|
public override byte HandlingTrainerFriendship { get => Data[0xA2]; set => Data[0xA2] = value; }
|
|
// 0xA1 HandlingTrainerAffection Unused
|
|
public byte HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = value; }
|
|
public byte HT_Memory { get => Data[0xA5]; set => Data[0xA5] = value; }
|
|
public byte HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = value; }
|
|
// 0xA7 Unused
|
|
public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data[0xA8..]); set => WriteUInt16LittleEndian(Data[0xA8..], value); }
|
|
// 0xAA Unused
|
|
// 0xAB Unused
|
|
public byte Spirit { get => Data[0xAC]; set => Data[0xAC] = value; }
|
|
public byte Mood { get => Data[0xAD]; set => Data[0xAD] = value; }
|
|
public byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
|
|
public byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
|
|
#endregion
|
|
#region Block D
|
|
public override string OriginalTrainerName
|
|
{
|
|
get => StringConverter8.GetString(OriginalTrainerTrash);
|
|
set => StringConverter8.SetString(OriginalTrainerTrash, value, 12, StringConverterOption.None);
|
|
}
|
|
|
|
public override byte OriginalTrainerFriendship { get => Data[0xCA]; set => Data[0xCA] = value; }
|
|
|
|
// Local time of the console when the Pokémon was received
|
|
public byte ReceivedYear { get => Data[0xCB]; set => Data[0xCB] = value; }
|
|
public byte ReceivedMonth { get => Data[0xCC]; set => Data[0xCC] = value; }
|
|
public byte ReceivedDay { get => Data[0xCD]; set => Data[0xCD] = value; }
|
|
public byte ReceivedHour { get => Data[0xCE]; set => Data[0xCE] = value; }
|
|
public byte ReceivedMinute { get => Data[0xCF]; set => Data[0xCF] = value; }
|
|
public byte ReceivedSecond { get => Data[0xD0]; set => Data[0xD0] = value; }
|
|
public DateOnly? ReceivedDate
|
|
{
|
|
get
|
|
{
|
|
if (!DateUtil.IsValidDate(2000 + ReceivedYear, ReceivedMonth, ReceivedDay))
|
|
return null;
|
|
return new DateOnly(ReceivedYear + 2000, ReceivedMonth, ReceivedDay);
|
|
}
|
|
set
|
|
{
|
|
if (value is { } d)
|
|
{
|
|
// Only update the properties if a value is provided.
|
|
ReceivedYear = (byte)(d.Year - 2000);
|
|
ReceivedMonth = (byte)d.Month;
|
|
ReceivedDay = (byte)d.Day;
|
|
}
|
|
else
|
|
{
|
|
// Clear the Date.
|
|
// If code tries to access Date again, null will be returned.
|
|
ReceivedYear = 0;
|
|
ReceivedMonth = 0;
|
|
ReceivedDay = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public TimeOnly? ReceivedTime
|
|
{
|
|
get
|
|
{
|
|
if (!DateUtil.IsValidTime(ReceivedHour, ReceivedMinute, ReceivedSecond))
|
|
return null;
|
|
return new TimeOnly(ReceivedHour, ReceivedMinute, ReceivedSecond);
|
|
}
|
|
set
|
|
{
|
|
if (value is { } t)
|
|
{
|
|
// Only update the properties if a value is provided.
|
|
ReceivedHour = (byte)t.Hour;
|
|
ReceivedMinute = (byte)t.Minute;
|
|
ReceivedSecond = (byte)t.Second;
|
|
}
|
|
else
|
|
{
|
|
// Clear the Time.
|
|
// If code tries to access Time again, null will be returned.
|
|
ReceivedHour = 0;
|
|
ReceivedMinute = 0;
|
|
ReceivedSecond = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override byte EggYear { get => Data[0xD1]; set => Data[0xD1] = value; }
|
|
public override byte EggMonth { get => Data[0xD2]; set => Data[0xD2] = value; }
|
|
public override byte EggDay { get => Data[0xD3]; set => Data[0xD3] = value; }
|
|
public override byte MetYear { get => Data[0xD4]; set => Data[0xD4] = value; }
|
|
public override byte MetMonth { get => Data[0xD5]; set => Data[0xD5] = value; }
|
|
public override byte MetDay { get => Data[0xD6]; set => Data[0xD6] = value; }
|
|
public int Rank { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // unused but fetched for stat calcs, and set for trpoke data?
|
|
public override ushort EggLocation { get => ReadUInt16LittleEndian(Data[0xD8..]); set => WriteUInt16LittleEndian(Data[0xD8..], value); }
|
|
public override ushort MetLocation { get => ReadUInt16LittleEndian(Data[0xDA..]); set => WriteUInt16LittleEndian(Data[0xDA..], value); }
|
|
public override byte Ball { get => Data[0xDC]; set => Data[0xDC] = value; }
|
|
public override byte MetLevel { get => (byte)(Data[0xDD] & ~0x80); set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
|
|
public override byte OriginalTrainerGender { get => (byte)(Data[0xDD] >> 7); set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
|
|
public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; }
|
|
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
|
|
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
|
|
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
|
|
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
|
|
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
|
|
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
|
|
public override GameVersion Version { get => (GameVersion)Data[0xDF]; set => Data[0xDF] = (byte)value; }
|
|
// 0xE0 Unused
|
|
// 0xE1 Unused
|
|
// 0xE2 Unused
|
|
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
|
|
public float WeightAbsolute { get => ReadSingleLittleEndian(Data[0xE4..]); set => WriteSingleLittleEndian(Data[0xE4..], value); }
|
|
#endregion
|
|
#region Battle Stats
|
|
public override int Status_Condition { get => ReadInt32LittleEndian(Data[0xE8..]); set => WriteInt32LittleEndian(Data[0xE8..], value); }
|
|
public override byte Stat_Level { get => Data[0xEC]; set => Data[0xEC] = value; }
|
|
public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; }
|
|
public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; }
|
|
// 0xEF unused
|
|
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data[0xF0..]); set => WriteUInt16LittleEndian(Data[0xF0..], (ushort)value); }
|
|
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data[0xF2..]); set => WriteUInt16LittleEndian(Data[0xF2..], (ushort)value); }
|
|
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data[0xF4..]); set => WriteUInt16LittleEndian(Data[0xF4..], (ushort)value); }
|
|
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data[0xF6..]); set => WriteUInt16LittleEndian(Data[0xF6..], (ushort)value); }
|
|
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data[0xF8..]); set => WriteUInt16LittleEndian(Data[0xF8..], (ushort)value); }
|
|
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data[0xFA..]); set => WriteUInt16LittleEndian(Data[0xFA..], (ushort)value); }
|
|
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data[0xFC..]); set => WriteUInt16LittleEndian(Data[0xFC..], (ushort)value); }
|
|
public int Stat_CP { get => ReadUInt16LittleEndian(Data[0xFE..]); set => WriteUInt16LittleEndian(Data[0xFE..], (ushort)value); }
|
|
public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = value ? (byte)1 : (byte)0; }
|
|
public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; }
|
|
// 102/103 unused
|
|
#endregion
|
|
|
|
public int MarkingCount => 6;
|
|
|
|
public MarkingColor GetMarking(int index)
|
|
{
|
|
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)index, (uint)MarkingCount);
|
|
return (MarkingColor)((MarkingValue >> (index * 2)) & 3);
|
|
}
|
|
|
|
public void SetMarking(int index, MarkingColor value)
|
|
{
|
|
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)index, (uint)MarkingCount);
|
|
var shift = index * 2;
|
|
MarkingValue = (ushort)((MarkingValue & ~(0b11 << shift)) | (((byte)value & 3) << shift));
|
|
}
|
|
|
|
public MarkingColor MarkingCircle { get => GetMarking(0); set => SetMarking(0, value); }
|
|
public MarkingColor MarkingTriangle { get => GetMarking(1); set => SetMarking(1, value); }
|
|
public MarkingColor MarkingSquare { get => GetMarking(2); set => SetMarking(2, value); }
|
|
public MarkingColor MarkingHeart { get => GetMarking(3); set => SetMarking(3, value); }
|
|
public MarkingColor MarkingStar { get => GetMarking(4); set => SetMarking(4, value); }
|
|
public MarkingColor MarkingDiamond { get => GetMarking(5); set => SetMarking(5, value); }
|
|
|
|
protected override bool TradeOT(ITrainerInfo tr)
|
|
{
|
|
// Check to see if the OT matches the SAV's OT info.
|
|
if (!BelongsTo(tr))
|
|
return false;
|
|
|
|
if (CurrentHandler != 0)
|
|
{
|
|
CurrentHandler = 0;
|
|
ReceivedDate = IsUntraded ? MetDate : EncounterDate.GetDateSwitch();
|
|
ReceivedTime = EncounterDate.GetTime();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private new bool BelongsTo(ITrainerInfo tr)
|
|
{
|
|
if (tr.Version != Version)
|
|
{
|
|
// GO Park captures are the save file but with GO as the version. Allow it to remain with OT rather than forcing HT.
|
|
if (Version != GameVersion.GO || !IsUntraded)
|
|
return false;
|
|
}
|
|
|
|
if (tr.ID32 != ID32)
|
|
return false;
|
|
if (tr.Gender != OriginalTrainerGender)
|
|
return false;
|
|
|
|
Span<char> ot = stackalloc char[MaxStringLengthTrainer];
|
|
int len = LoadString(OriginalTrainerTrash, ot);
|
|
return ot[..len].SequenceEqual(tr.OT);
|
|
}
|
|
|
|
protected override void TradeHT(ITrainerInfo tr)
|
|
{
|
|
Span<char> ht = stackalloc char[TrashCharCountTrainer];
|
|
var len = LoadString(HandlingTrainerTrash, ht);
|
|
ht = ht[..len];
|
|
|
|
var other = tr.OT;
|
|
if (!ht.SequenceEqual(other))
|
|
{
|
|
HandlingTrainerName = other;
|
|
HandlingTrainerFriendship = CurrentFriendship; // copy friendship instead of resetting (don't alter CP)
|
|
|
|
ReceivedDate = EncounterDate.GetDateSwitch();
|
|
ReceivedTime = EncounterDate.GetTime();
|
|
}
|
|
CurrentHandler = 1;
|
|
HandlingTrainerGender = tr.Gender;
|
|
}
|
|
|
|
public void FixMemories()
|
|
{
|
|
if (IsUntraded)
|
|
{
|
|
HandlingTrainerTrash.Clear();
|
|
HandlingTrainerGender = HandlingTrainerFriendship = 0;
|
|
}
|
|
}
|
|
|
|
// Maximums
|
|
public override ushort MaxMoveID => Legal.MaxMoveID_7b;
|
|
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_7b;
|
|
public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
|
|
public override int MaxItemID => Legal.MaxItemID_7_USUM;
|
|
public override int MaxBallID => Legal.MaxBallID_7;
|
|
public override GameVersion MaxGameID => Legal.MaxGameID_7b;
|
|
|
|
public override void LoadStats(IBaseStat p, Span<ushort> stats)
|
|
{
|
|
var level = CurrentLevel;
|
|
var nature = Nature;
|
|
int friend = CurrentFriendship; // stats +10% depending on friendship!
|
|
int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f);
|
|
stats[0] = (ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level);
|
|
stats[1] = (ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100));
|
|
stats[2] = (ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100));
|
|
stats[3] = (ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100));
|
|
stats[4] = (ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100));
|
|
stats[5] = (ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the initial stat value based on the base stat value, IV, and current level.
|
|
/// </summary>
|
|
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
|
|
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
|
|
/// <param name="level">Current Level</param>
|
|
/// <returns>Initial Stat</returns>
|
|
private static int GetStat(int baseStat, int iv, byte level) => (iv + (2 * baseStat)) * level / 100;
|
|
|
|
/// <summary>
|
|
/// Gets the initial stat value with nature amplification applied. Used for all stats except HP.
|
|
/// </summary>
|
|
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
|
|
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
|
|
/// <param name="level">Current Level</param>
|
|
/// <param name="nature"><see cref="PKM.Nature"/></param>
|
|
/// <param name="statIndex">Stat amp index in the nature amp table</param>
|
|
/// <returns>Initial Stat with nature amplification applied.</returns>
|
|
private static int GetStat(int baseStat, int iv, byte level, Nature nature, int statIndex)
|
|
{
|
|
int initial = GetStat(baseStat, iv, level) + 5;
|
|
return NatureAmp.AmplifyStat(nature, statIndex, initial);
|
|
}
|
|
|
|
public int CalcCP => Math.Min(10000, AwakeCP + BaseCP);
|
|
|
|
public int BaseCP
|
|
{
|
|
get
|
|
{
|
|
var p = PersonalInfo;
|
|
var level = CurrentLevel;
|
|
var nature = Nature;
|
|
int scalar = CPScalar;
|
|
|
|
// Calculate stats for all, then sum together.
|
|
// HP is not overriden to 1 like a regular stat calc for Shedinja.
|
|
var statSum =
|
|
(ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level
|
|
+ (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100)
|
|
+ (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100);
|
|
|
|
float result = statSum * 6f;
|
|
result *= level;
|
|
result /= 100f;
|
|
return (int)result;
|
|
}
|
|
}
|
|
|
|
public int CPScalar
|
|
{
|
|
get
|
|
{
|
|
int friend = CurrentFriendship; // stats +10% depending on friendship!
|
|
float scalar = friend / 255f;
|
|
scalar /= 10f;
|
|
scalar++;
|
|
scalar *= 100f;
|
|
return (int)scalar;
|
|
}
|
|
}
|
|
|
|
public int AwakeCP
|
|
{
|
|
get
|
|
{
|
|
var sum = this.AwakeningSum();
|
|
if (sum == 0)
|
|
return 0;
|
|
var lvl = CurrentLevel;
|
|
float scalar = lvl * 4f;
|
|
scalar /= 100f;
|
|
scalar += 2f;
|
|
float result = sum * scalar;
|
|
return (int)result;
|
|
}
|
|
}
|
|
|
|
public void ResetCP() => Stat_CP = CalcCP;
|
|
|
|
public void ResetCalculatedValues()
|
|
{
|
|
ResetCP();
|
|
ResetHeight();
|
|
ResetWeight();
|
|
}
|
|
|
|
public float HeightRatio => GetHeightRatio(HeightScalar);
|
|
public float WeightRatio => GetWeightRatio(WeightScalar);
|
|
|
|
public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar);
|
|
public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar);
|
|
|
|
public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute;
|
|
public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute;
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
private static float GetHeightRatio(byte heightScalar)
|
|
{
|
|
// + 40%, -20
|
|
float result = heightScalar / 255f; // 0x437F0000
|
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result *= 0.79999995f; // 0x3F4CCCCC
|
|
result += 0.6f; // 0x3F19999A
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|
return result;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
private static float GetWeightRatio(byte weightScalar)
|
|
{
|
|
// +/- 20%
|
|
float result = weightScalar / 255f; // 0x437F0000
|
|
result *= 0.40000004f; // 0x3ECCCCCE
|
|
result += 0.8f; // 0x3F4CCCCD
|
|
return result;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static float GetHeightAbsolute(IPersonalMisc p, byte heightScalar)
|
|
{
|
|
float HeightRatio = GetHeightRatio(heightScalar);
|
|
return HeightRatio * p.Height;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static float GetWeightAbsolute(IPersonalMisc p, byte heightScalar, byte weightScalar)
|
|
{
|
|
float HeightRatio = GetHeightRatio(heightScalar);
|
|
float WeightRatio = GetWeightRatio(weightScalar);
|
|
|
|
float weight = WeightRatio * p.Weight;
|
|
return HeightRatio * weight;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static byte GetHeightScalar(float height, int avgHeight)
|
|
{
|
|
// height is already *100
|
|
float biasH = avgHeight * -0.6f;
|
|
float biasL = avgHeight * 0.79999995f;
|
|
float numerator = biasH + height;
|
|
float result = numerator / biasL;
|
|
result *= 255f;
|
|
int value = (int)result;
|
|
int unsigned = value & ~(value >> 31);
|
|
if (unsigned > 255)
|
|
unsigned = 255;
|
|
return (byte)unsigned;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight)
|
|
{
|
|
// height is already *100
|
|
// weight is already *10
|
|
float heightRatio = height / avgHeight;
|
|
float weightComponent = heightRatio * weight;
|
|
float top = avgWeight * -0.8f;
|
|
top += weightComponent;
|
|
float bot = avgWeight * 0.40000004f;
|
|
float result = top / bot;
|
|
result *= 255f;
|
|
int value = (int)result;
|
|
int unsigned = value & ~(value >> 31);
|
|
if (unsigned > 255)
|
|
unsigned = 255;
|
|
return (byte)unsigned;
|
|
}
|
|
|
|
public static int GetRandomIndex(int bits, int characterIndex, Nature nature)
|
|
{
|
|
if (bits is 6 or 7)
|
|
return GetRandomIndex(characterIndex);
|
|
if (bits is 0)
|
|
return 0;
|
|
var amps = NatureAmp.GetAmps(nature);
|
|
if (amps[bits - 1] != -1) // not a negative stat
|
|
return bits;
|
|
|
|
// remap a negative stat to positive
|
|
return 1 + amps.IndexOf((sbyte)1);
|
|
}
|
|
|
|
private static int GetRandomIndex(int characterIndex) => (characterIndex / 5) switch
|
|
{
|
|
0 => 0,
|
|
1 => 1,
|
|
2 => 2,
|
|
3 => 5,
|
|
4 => 3,
|
|
5 => 4,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(characterIndex)), // never happens, characteristic is always 0-29
|
|
};
|
|
|
|
public const byte InitialSpiritMood = 100;
|
|
public void ResetSpiritMood() => Spirit = Mood = InitialSpiritMood;
|
|
|
|
public bool IsStarter => this switch
|
|
{
|
|
{ Species: (int)Core.Species.Pikachu, Form: 8 } => true,
|
|
{ Species: (int)Core.Species.Eevee, Form: 1 } => true,
|
|
_ => false,
|
|
};
|
|
|
|
public override string GetString(ReadOnlySpan<byte> data)
|
|
=> StringConverter8.GetString(data);
|
|
public override int LoadString(ReadOnlySpan<byte> data, Span<char> destBuffer)
|
|
=> StringConverter8.LoadString(data, destBuffer);
|
|
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
|
|
=> StringConverter8.SetString(destBuffer, value, maxLength, option);
|
|
public override int GetStringTerminatorIndex(ReadOnlySpan<byte> data)
|
|
=> TrashBytesUTF16.GetTerminatorIndex(data);
|
|
public override int GetStringLength(ReadOnlySpan<byte> data)
|
|
=> TrashBytesUTF16.GetStringLength(data);
|
|
public override int GetBytesPerChar() => 2;
|
|
}
|