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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
11 lines
304 B
C#
11 lines
304 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Exposes <see cref="OriginalTrainerAffection"/> and <see cref="HandlingTrainerAffection"/> properties used by Gen6/7.
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/// </summary>
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public interface IAffection
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{
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byte OriginalTrainerAffection { get; set; }
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byte HandlingTrainerAffection { get; set; }
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}
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