PKHeX/PKHeX.Core/Editing/Database/TrainerDatabase.cs
Kurt 9792455f34 Refactor to use Context over Generation
Generation was always more weak; am I paranoid about potential VC3? maybe
Better indicates the move source for LGPE exclusive moves, etc.
2026-02-15 02:15:50 -06:00

190 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace PKHeX.Core;
/// <summary>
/// Contains many <see cref="ITrainerInfo"/> instances to match against a <see cref="GameVersion"/>.
/// </summary>
public sealed class TrainerDatabase
{
private readonly Dictionary<GameVersion, List<ITrainerInfo>> Database = [];
/// <summary>
/// Gets the number of unique versions in the database.
/// </summary>
public int CountVersions => Database.Count;
/// <summary>
/// Gets the number of trainers in the database.
/// </summary>
public int CountTrainers => Database.Sum(z => z.Value.Count);
/// <summary>
/// Checks if the database contains any trainers for the specified <see cref="version"/>.
/// </summary>
/// <param name="version"></param>
public bool HasVersion(GameVersion version) => Database.ContainsKey(version);
/// <summary>
/// Gets all trainers from the database for the specified saved <see cref="version"/>.
/// </summary>
/// <param name="version">Saved Version to fetch trainers for</param>
public ReadOnlySpan<ITrainerInfo> GetTrainers(GameVersion version)
{
if (Database.TryGetValue(version, out var list))
return CollectionsMarshal.AsSpan(list);
return default;
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="version"/>.
/// </summary>
/// <param name="version">Version the trainer should originate from</param>
/// <param name="language">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainer(GameVersion version, LanguageID? language = null)
{
if (version <= 0)
return null;
if (!version.IsValidSavedVersion())
return GetTrainerFromGroup(version, language);
if (Database.TryGetValue(version, out var list))
return list[GetRandomIndex(list.Count)];
return null;
}
private static int GetRandomIndex(int count) => count == 1 ? 0 : Util.Rand.Next(count);
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="version"/> group.
/// </summary>
/// <param name="version">Version the trainer should originate from</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
private ITrainerInfo? GetTrainerFromGroup(GameVersion version, LanguageID? lang = null)
{
var possible = Database.Where(z => version.Contains(z.Key)).ToList();
if (possible.Count == 0)
return null;
if (lang is not null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
var span = CollectionsMarshal.AsSpan(possible);
return GetRandomTrainer(span);
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="context"/>.
/// </summary>
/// <param name="context">Generation the trainer should inhabit</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainerFromContext(EntityContext context, LanguageID? lang = null)
{
var possible = Database.Where(z => z.Key.Context == context).ToList();
if (possible.Count == 0)
return null;
if (lang is not null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
var span = CollectionsMarshal.AsSpan(possible);
return GetRandomTrainer(span);
}
private static ITrainerInfo? GetRandomTrainer(ReadOnlySpan<KeyValuePair<GameVersion, List<ITrainerInfo>>> possible)
{
if (possible.Length == 0)
return null;
var group = possible[GetRandomIndex(possible.Length)];
var span = group.Value;
return span[GetRandomIndex(span.Count)];
}
/// <summary>
/// Adds the <see cref="trainer"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="trainer">Trainer details to add.</param>
public void Register(ITrainerInfo trainer)
{
var version = trainer.Version;
if (!Database.TryGetValue(version, out var list))
{
Database.Add(version, [trainer]);
return;
}
if (list.Contains(trainer))
return;
list.Add(trainer);
}
/// <summary>
/// Adds the trainer details of the <see cref="pk"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="pk">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(PKM pk) => Register(GetTrainerReference(pk));
/// <summary>
/// Adds the trainer details of the <see cref="info"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="info">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(ITrainerInfo info) => Register(new SimpleTrainerInfo(info));
private static SimpleTrainerInfo GetTrainerReference(PKM pk)
{
var (cr, c, r) = GetRegion3DS(pk);
return GetTrainerReference(pk, cr, c, r);
}
private static SimpleTrainerInfo GetTrainerReference(PKM pk, byte cr, byte c, byte r) => new(pk.Version)
{
TID16 = pk.TID16,
SID16 = pk.SID16,
OT = pk.OriginalTrainerName,
Gender = pk.OriginalTrainerGender,
Language = pk.Language,
Generation = pk.Generation,
ConsoleRegion = cr,
Country = c,
Region = r,
};
private static (byte ConsoleRegion, byte Country, byte Region) GetRegion3DS(PKM pk)
{
if (pk is IRegionOriginReadOnly x)
return (x.ConsoleRegion, x.Country, x.Region);
if (pk.Version.IsGen6() || pk.Version.IsGen7())
{
if (pk.Language == (int)LanguageID.Japanese)
return (0, 1, 0);
return (1, 7, 49);
}
return default;
}
/// <summary>
/// Clears all trainer details from the <see cref="Database"/>.
/// </summary>
public void Clear() => Database.Clear();
}