using System.Threading.Tasks;
namespace PKHeX.Core;
public static class LocalizeUtil
{
///
/// Initializes PKHeX's runtime strings to the specified language.
///
/// 2-char language ID
/// Save data (optional)
/// Permit illegal things (items, only)
public static void InitializeStrings(string lang, SaveFile? sav = null, bool hax = false)
{
var str = GameInfo.Strings = GameInfo.GetStrings(lang);
if (sav is not null)
GameInfo.FilteredSources = new FilteredGameDataSource(sav, GameInfo.Sources, hax);
Task.Run(() => LocalizationUtil.SetLocalization(typeof(MessageStrings), lang));
}
}