using System.Threading.Tasks; namespace PKHeX.Core; public static class LocalizeUtil { /// /// Initializes PKHeX's runtime strings to the specified language. /// /// 2-char language ID /// Save data (optional) /// Permit illegal things (items, only) public static void InitializeStrings(string lang, SaveFile? sav = null, bool hax = false) { var str = GameInfo.Strings = GameInfo.GetStrings(lang); if (sav is not null) GameInfo.FilteredSources = new FilteredGameDataSource(sav, GameInfo.Sources, hax); Task.Run(() => LocalizationUtil.SetLocalization(typeof(MessageStrings), lang)); } }