namespace PKHeX.Core;
///
/// Option for checking how a move may be learned.
///
public enum LearnOption
{
///
/// Checks with rules assuming the move is in the current moveset.
///
Current,
///
/// Checks with rules assuming the move was known at any time while existing inside the game source it is being checked in.
///
///
/// Only relevant for memory checks.
/// For not-transferable moves like Gen4/5 HM moves, no -- there's no point in checking them as they aren't requisites for anything.
/// Evolution criteria is handled separately.
///
AtAnyTime,
///
/// Checks with rules assuming the move was taught via HOME -- for sharing acquired movesets between games.
///
///
/// Relevant for HOME sharing sanity checks.
/// Required to be distinct in that the rules are different from the other two options. TR/TM flags aren't required if the move was learned via HOME.
///
HOME,
}
public static class LearnOptionExtensions
{
extension(LearnOption option)
{
public bool IsCurrent() => option == LearnOption.Current;
public bool IsPast() => option is LearnOption.AtAnyTime or LearnOption.HOME;
public bool IsFlagCheckRequired() => option != LearnOption.HOME;
}
}