Commit Graph

26 Commits

Author SHA1 Message Date
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
6b2ea0894e Bypass encounter slot check for radar slots
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=271406
https://discord.com/channels/401014193211441153/679178558597496872/908489378043686944
2021-12-12 13:16:27 -08:00
Kurt
95454246b8 Skip eggs for EncounterTrade check
yay reusing Link Trade egg met locations wrong, ty ilca
2021-12-01 10:38:12 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
dd9b31dbbe Remove unnecessary property
template stores the version; no need to refer to store it separate from the object
Generation being separate is fine for now
2021-10-08 23:30:03 -07:00
Kurt
92d1666970 Make PIDIV a readonly struct
Add tests to ensure the optimization remains in effect later
2021-08-21 18:24:38 -07:00
Kurt
cd12962a50 Remove Tradeback state caching in PKM data
Since we have more metadata with move learn sourcing, we can check if it was traded to gen2 to get new moves / deleted.

Adjust call sites appropriately
might have some issues, to be ironed out maybe
2021-08-20 15:59:54 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
934628b077 Pre-filter memory mismatch on moves
All over the place with prior commits; everything should be correct (and more robust) now.
2021-08-15 14:23:15 -07:00
Kurt
42330eb771 Memories and special moves, bite the bullet
Allocate a list :(
We need to keep all the secondary deferred around, since they have special movepools.
2021-08-15 09:47:31 -07:00
Kurt
7c60363b38 Rework match ranking to have multi levels of deferral 2021-08-15 09:28:47 -07:00
Kurt
9f8642f7d2 Hide Generation/Game setters behind mutation method 2021-08-06 15:35:49 -07:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
0719320e33 Eggs: explicitly pass generation instead of calculating 2021-04-17 20:09:02 -07:00
Kurt
d61e646ca9 Minor tweaks 2021-02-18 17:26:06 -08:00
Kurt
83c61a2515 Update EncounterGenerator6.cs 2021-02-17 08:49:32 -08:00
Kurt
f5b47f9116 Update EncounterGenerator6.cs
Closes #3153
wc6 is the only one with deferred cards that matter
2021-02-16 07:35:55 -08:00
Kurt
ebb4e2a56a Defer curry mark static encounters, flag as invalid
Closes #3001 as all marks that can be checked are checked.

Promote trades above static encounters, as it's just met location.
2021-02-14 21:24:31 -08:00
Kurt
5949c3b57e Minor clean 2021-02-14 15:14:45 -08:00
Kurt
1af27516e6 pid encounter type mismatch: returns
Keeping the cryptic message for now :)
2021-02-14 10:20:35 -08:00
Kurt
a65ab2accc Flag wild slots that don't match 32bit correlation 2021-02-13 22:45:07 -08:00
Kurt
862403858b Refactoring
no functional change
2021-02-03 11:33:09 -08:00
Kurt
332449f53d Fix erroneous yield counter increments
https://projectpokemon.org/home/forums/topic/58492-possible-legality-error-for-the-mon-from-pokemon-bank-using-ability-patch-with-the-new-update/
2021-01-31 01:12:20 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00