Commit Graph

60 Commits

Author SHA1 Message Date
Kurt
0b6a1accde Minor tweaks
No functional change, extracting some APIs and adding more xmldoc

Store potential learn source group as flags, might change later.
2026-05-30 23:30:51 -05:00
Kurt
571de117fb Allow downwards traversal for evo move check
https://projectpokemon.org/home/forums/topic/67681-move-evolution-pokemon-from-gen-4-gen-7-flagging-at-level-100/#findComment-299264
2026-05-03 22:33:29 -05:00
Kurt
b93d57cc9a FR/LG VC: handle TM/Tutors
Select a primary/secondary source verifier for better learn indication; not really worth doing this in mainline.
2026-02-28 15:09:59 -06:00
Kurt
c037829b29 Initial gen3 virtual console checks
Disables branching when virtual console is the current save file
2026-02-27 13:26:05 -06:00
Kurt
9792455f34 Refactor to use Context over Generation
Generation was always more weak; am I paranoid about potential VC3? maybe
Better indicates the move source for LGPE exclusive moves, etc.
2026-02-15 02:15:50 -06:00
Kurt
3489555f74 Add edge case handling for forgotten initial moves
bdsp/sv/swsh eggs in PLA: original egg relearn are unable to be referenced, so we need to permit all
similar for BDSP Underground special moves (egg move sharing via daycare though). Also for any oddballs in SWSH that had relearn moves for special moves.
2026-01-12 21:48:02 -06:00
Kurt
06d95efc64 Moveset: add implicit ReadOnlySpan conversion
Clean up some usages where we duplicated methods. The one that remains for Relearn sequence equality is OK.
JIT compiler can lower the AsSpan to new Span(4, ptr) and give near-similar performance to InlineArray. I prefer it this way because InlineArray wouldn't work with new(1), as all 4 moves would need declaration.
2026-01-10 23:16:33 -06:00
Kurt
18f95269c0 Misc edge case tests
Gen9a Antishiny edge case
Evolve-move traversal tweaks; eager checks and more
2026-01-08 23:41:02 -06:00
Kurt
2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00
Kurt
d5bf6e67d5 Extract bonus move interface from slot6ao/8b-under 2025-11-15 22:15:25 -06:00
Kurt
fd1c538cc5
Changes for Legends: Z-A support (#4596)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-10-26 19:01:44 -05:00
Kurt
d4bbb6dd02 Misc tweaks
Ball: all ball IDs are in a sequence +1'd. No need to have an array when we can just increment within the range. Ez removal of static constructor and allocation, and better iteration (and skips index 0!)
Disallow E/FR/LG item deposits of anything besides general pouch (R/S is like G/S/C, any pouch). Confirmed via testing in-game and matches Bulbapedia's testing.
Disallow Gen2 held item being an HM; no longer considered valid as a tradeback catch rate value. Oops that HMs were "allowed" for so long!
Encode Gen2 held items to bitflag array to not need to compute the merged array. Relocate duplicated logic to a single location in ItemConverter.
Fix gender-changing marill edge case comparing the wrong ratio
2025-08-08 23:43:22 -05:00
Kurt
720ac7ead7 Misc tweaks
add localization for ` @ lv{0}` for verbose report
2025-08-02 01:40:18 -05:00
Kurt
a548614646 Safeguard moveset suggestions for Gen2->Gen1 enc
Removes all gen2 moves from a suggestion when requestor is a gen1 format mon (can't have gen2 moves). This is the only case where moves are less available (ignoring HOME's multi-format moving, which cannot transfer moves to less-available contexts anyway).

ty Asia81
https://projectpokemon.org/home/forums/topic/66877-pokemon-red-unknown-suggested-moves-for-poliwhirl/
2025-07-21 17:05:49 -05:00
Kurt
47bc45d854 GetLevelLearnMove->TryGetLevelLearnMove
As alluded to in 7442e86d65
2025-05-18 01:36:05 -05:00
Kurt
85f5950f28
Split EncounterEgg into derived classes (#4490)
Splits EncounterEgg into derived classes, allowing for fine-tuned control of each generation's egg generation & pattern matching.

Adds an interface to check if the encounter is a bred egg (useful for many scenarios when checking for move inheritance, in general).

Enhances the deferral rating for PIDIV matches in eggs based on global legality check settings.

Adds date/time indicators for Gen3/4 eggs and other Method 1 encounters.
2025-05-11 22:31:36 -05:00
Kurt
92cd8feaf1 Use entitycontext for xmldoc instead of lump 2025-04-13 11:34:17 -05:00
Kurt
94b47d61da Add smeargle verifier branch
Add gen2 nosketch moves while we're here, and Stadium2's extra quirk one.
2025-03-27 18:43:37 -05:00
Kurt
542d6541c3 Extract stadium reminder moveset verifier step
Now flags as Stadium2 as source
2025-03-27 14:27:17 -05:00
Kurt
298c83bc09 Misc tweaks
Fix dexnav move being allowed when relearn cleared and not learnable in dest game (duskull destiny bond gen9)
Move farfetch'd check to top of not-nicknamed, add deferral for GO match
2024-06-30 19:14:21 -05:00
Kurt
6b51250f88 Misc tweaks
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
2024-06-15 18:38:05 -05:00
Kurt
54525da20b Add tradeback wipe of Gen2 initial moves 2024-04-20 14:04:54 -05:00
Kurt
9c1538f503 Disallow HOME move share w/ battleversion & <=Gen7
HOME's SWSH moveset is disqualified from having <=Gen7 moveset permissions if the battle version was applied in SW/SH.
2024-04-05 14:49:46 -05:00
Kurt
2b6f153831 Don't remove <=g7 move if swsh context 2024-03-17 17:30:04 -05:00
Kurt
5b89b279d1 Update LearnGroupHOME.cs 2024-03-12 08:33:33 -05:00
Kurt
353c00ef67 Fix HOME-sharing rules allowing initial egg moves
Were originally permitted because Generation == 0; now we properly indicate the origin of all Initial/Encounter/Shared moves and use that to remove anything not from the environment. Invalid/Sketch moves are still permitted to be Gen0 and skipped because their verification is a different branch.

ty notflyy (discord)
2024-03-11 12:50:38 -05:00
Kurt
9127f6548a Handle fixed-moveset missing move cases
Stadium Eevee has less moves than if populated by initial moves; need to use the encounter moves for moveset mons.

Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2024-03-10 23:22:37 -05:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
f0cacef8e2 Use met level if available for Gen2-C enc moves
Closes #4046
gbera allows move relearning via Stadium which hid the issue; old code just used the enc min level instead of actual. If a move was learned between min & actual, was flagged incorrectly.

pass the pkm thru the call chain
2023-11-11 23:02:15 -08:00
Kurt
7fcde8a447 More Gen1/2 considerations for tree pruning
Need to prune tree for template according to the correct generation (disallow baby pre-evolutions for Gen1)
Also disallow Evolution moves for Gen2 if the evo is the enc species.
2023-09-04 20:34:46 -07:00
Kurt
213234b4d2 Fix USUM max move ID usage for HOME learn
Closes #3966
Closes #3954 (original)
2023-08-17 17:36:39 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
22aaea63df Update LearnGroupHOME.cs 2023-07-21 19:54:19 -07:00
Kurt
171ee0d222 Misc tweaks 2023-07-21 13:41:19 -07:00
Kurt
c5d35fbce5 Handle Volt Tackle for HOME sharing GetAllMoves 2023-07-21 12:24:31 -07:00
Kurt
6c6d02fad2 Fix oopsie
partially reverted change forgot to undo adding these
2023-07-16 20:42:51 -07:00
Kurt
8c5773969a Add HOME hoopa move share, add form specific check
Hoopa cannot know both moves due to form reversion
Kyurem cannot know both moves due to form reversion
Kyurem cannot know Scary Face when fused in past games

Add dexnav for AtAnyTime/HOME lookback when original moveset deleted (no longer in local relearn moves)
BDSP Underground encounters w/ egg moves can be shared by other means
2023-07-15 13:58:41 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Kurt
6d4cd60461 More fixes/improvements
Improve cctor times for Breeding; direct calls for splitbreed checks; inlined binary searches via generated IL instead of hashset
Fix permitting alpha ribbon on non-alphas in Gen8/8a/8b, disallow Gen8a/8b ribbons for Gen7 Alolan Raichu
Improve some IL generation of EvoChain logic
Add xmldoc for new evotree additions
2023-07-08 12:46:46 -07:00
Kurt
164d517ef1 Allow move crossover from GO initial movesets
GO imports that are created with their PK7 and PB7 movesets can bleed from their initial moves.

Example: Muk-Alola level 20 with Minimize can bleed into SV at level 20 (below the normal learn at level 21).
2023-07-07 19:32:38 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
11a4846b9e lower evolution stage and higher level
why did I do <= instead of <
the world may never know
2023-06-10 21:40:30 -07:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00