Kurt
b5c30193fa
Set initial capacity for stringbuilder to reduce reallocation
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Default capacity is 16 so it's rarely an issue, but sometimes we don't need that much.
Update xmldoc for more clarity
2021-01-16 17:31:05 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
c1ae32ba8b
Use more efficient string append
2020-12-05 06:06:22 -08:00
Kurt
c2ec4d55e4
Minor clean
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Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Matt
3d4f8432cc
Misc big sprite fixes/additions ( #2966 )
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* Misc big sprite fixes/additions
Add big Manaphy Egg sprite, do some renaming to fix Cosplay Pikachu, and fix Egg overlay (no more floating Egg in the top-left!)
* Show Cosplay sprite regardless of Gender
2020-08-10 18:33:44 -07:00
Matt
b2935eefc5
Add Isle of Armor Shiny Sprites ( #2933 )
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Also update with latest pokesprite changes for Pikachu, Castform, Minior, and Marshadow. 40x30 sprites unchanged since they'll be gone eventually.
Many thanks to @msikma for the provided sprite work!
2020-07-09 18:10:11 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com >
Co-Authored-By: Matt <sora10pls@users.noreply.github.com >
Co-Authored-By: Archit Date <architdate@gmail.com >
2020-06-19 18:51:15 -05:00
Matt
8c6d674472
Misc changes ( #2838 )
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Allow for up to 16 characters in SWSH Box Names.
Fix Rockruff-1 big sprite display.
2020-05-21 16:19:25 -07:00
Kurt
e9f0552152
Update BoxWallpaper.cs
2020-04-16 15:07:04 -07:00
Kurt
d6171669e4
Add swsh box wallpapers
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com >
2020-04-16 14:50:41 -07:00
Matt
36bbbcfb56
Big sprite revisions ( #2763 )
2020-03-13 22:02:41 -07:00
Kurt
4c226340fe
Add shiny sprites, alcremie sprites & big sprites for all
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Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
ffe3a4ba15
Relocate resource naming for sprite fetch to draw
2019-10-03 18:23:40 -07:00