Kurt
9ded3333d0
Correctly identify Basement Key
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welcome back, "Red Scale (HG/SS) (OR/AS)"
thanks @sora10pls for finding this
2018-09-12 21:27:25 -07:00
Kurt
cc20bb38d7
misc updates
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use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
9dae7dad67
Misc updates
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move encountertype datasource providing to core
fix rerolling EC not updating characteristic
remove some repeat logic calls
relocate geolocation name fetch to separate class, add tests to ensure
functionality, add languageID->country/region fetch method
2018-08-25 17:04:01 -07:00
Kurt
1486b7f14a
Misc style & minor tweaks
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Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
f4bfdb8311
Remove unnecessary empty array allocations
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yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
6b7ba49cba
Remove unnecessary logic
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gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
e588565657
Refactoring
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reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
9f8edc89bf
Refactoring
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put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
fffc943668
Differentiate Colosseum DNA Samples
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https://projectpokemon.org/home/forums/topic/45609-bug-colosseum-dna-sample-incompatibility/
Thanks KonohaDaze!
2018-06-05 17:02:22 -07:00
Kurt
ca14b43b62
Relocate memory specific data to own file
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allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00