Commit Graph

101 Commits

Author SHA1 Message Date
Kurt
b6eb0745a3 Add sanity check for enc gender request
If you set criteria to Male, and request to generate a Nidoran-F wild encounter, ofc the program will loop forever.
Oftentimes, users won't be looking at the criteria tab, and can stumble upon this accidentally.
Prevent the freeze entirely by just sanity checking and discarding the user's input if it is impossible.
2026-03-01 12:57:47 -06:00
Kurt
2efa19e5e3 Refactor batch editor to smaller components
Did something similar for NHSE years ago. Allows for much easier reuse elsewhere and clearer usage.
2026-02-21 00:22:32 -06:00
Kurt
3fa6ab9c23 Refactor Format to search Context instead
Increase size of left / right buttons to restore << >>
might change them to be icons later
2026-02-11 22:21:01 -06:00
Kurt
09d7fd9e31 Minor clean
Remove unused usings from bag refactor
remove unnecessary suppression (resharper fixed the ConstantExpected trickle up)
fix gen6/7 timestamp previous offset (has been broken for 6.5 years) 1b028198ad (diff-7e597cadc592f504e9105ba631f99ef9e1fe27ea9becbe191c15c00daa3272f2L211)
2026-02-08 01:22:21 -06:00
Kurt
c7b5777068 Allow settings tab text to be translated
Remove unnecessary selection on launch (winforms bug?)
Increase first column width so OT Version doesn't wrap to 2 lines.

Remove some unused usings in other files (a result of color repointing to WinFormsUtil)

ty @randomguy155 for the OnShown workaround

Co-Authored-By: RandomGuy <69272011+RandomGuy155@users.noreply.github.com>
2026-01-13 01:45:38 -06:00
Kurt
2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00
Kurt
6a1c14af2f Revise some method signatures 2025-11-08 14:56:15 -06:00
Kurt
98fc80448a Show criteria in encounter db for tweaks 2025-11-02 18:43:23 -06:00
Kurt
ea85d5e6b0 Minor clean 2025-08-16 09:21:16 -05:00
Kurt
f370c0cc39
Memory<byte> Refactoring (#4527)
`SaveFile` and `PKM` classes now use `Memory<byte>` instead of `byte[]` to store their primary backing array data.
2025-07-27 20:57:10 -05:00
Kurt
607901dda1 Misc tweaks 2025-07-04 16:06:26 -05:00
Kurt
fbde4f585d Small enhancement to encdb ui
Shift click type checkbox to un-check others
Search button disables itself if the search would return nothing
When using tabs as criteria, if hyper training is available, only require the specified imperfect IVs for the encounter

enc9: be a little nicer and allow a slight search lag by only considering actual encounterable attempts (passing slot check). Can infrequently obtain a 0-speed shiny Foongus via encDB with a few attempts.
2025-07-04 01:35:48 -05:00
Kurt
1258d96883 Add some CodeAnalysis attributes 2025-06-28 00:38:05 -05:00
Kurt
fd766a5506 Filter db search dropdowns for current context
"why can't I find Yveltal in SV?" because it doesn't exist in the game
now matches the dropdowns of the main PKM editor
2025-05-29 10:04:06 -05:00
Kurt
ef2152cf3b Misc tweaks for cxd encounters/viewing
convert, adapt to save file on view (fixes viewing gen3 ot/nick'd encounters in cxd)
display original string in cxd format (useful for jpn->eng->ENG colo, for string matching? might need to revert)
hard-match version for colo gift (MATTLE) to not confuse 10ANIV
2025-04-15 02:50:25 -05:00
Kurt
65df18ae66 Extract entity/template game presence filter 2025-02-23 11:25:47 -06:00
Kurt
7d59e3416a Minor tweaks
== null
to
is null
2025-01-27 16:37:37 -06:00
Kurt
ab215d0721
Enhance EncounterCriteria and template->pkm adherance (#4411)
Change the EncounterCriteria object to a readonly record struct, and introduce extra properties to indicate how flexible we are with random results.
2025-01-04 22:45:30 -06:00
Kurt
ceb669c112
Update to .NET 9, c# 13 (#4390) 2024-11-17 13:13:58 -06:00
Kurt
be9767f3e6 Add settings tab to pkmdb/encdb
Quicker toggling compared to main window settings changing
same object
2024-10-16 12:49:12 -05:00
Kurt
e5c3c43bda EncounterCriteria: sbyte IVs
Narrow fields to reduce allocation < 16 bytes (maybe make this a struct?)
Add method to get combined IVs (gen3/4 format) for RNG purposes
use ^ method in RNG methods
Change GetExpectedLevel to be generic rather than interface, better codegen
Change Gender to enum for clarity

breaks ALM and potentially other plugins, just need to recompile if using IVs
2024-10-01 00:00:19 -05:00
Kurt
84d42807e0 Simplify discards on gui event methods 2024-06-08 01:34:32 -05:00
Kurt
bb6e45db60 Refactor out legality settings, add more settings
Extract PP verifier
Add disabling of wordfilter for formats < 6
Add context-specific bypasses for nickname/handler checks
2024-04-26 14:33:03 -05:00
Kurt
2b4ecee899 Rename EggEncounter to IsEgg 2024-03-25 00:39:30 -05:00
Kurt
bc7118b493 Add specialized PIDIV generator for gen4 slots
extract gen3's to a static class
2024-03-17 13:54:36 -05:00
Kurt
fa80dac2ac
Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
424cbcff21 Misc tweaks
ShowdownSet: Fix indentation, use explicit const
ItemStorage8BDSP: Rename GetAll->GetAllHeld to match others
EncounterLearn: Guard against >4 length enumerables, use explicit versions for S/V
EggMoves: Read u16[] directly rather than manually
SaveFinder: simplify expression
SAV_Database: extract func
SAV_Encounters: use RoM to match Moveset generator
2024-01-02 15:45:35 -08:00
Jonathan Herbert
07cd05d1c1
Fix Some Missed Conversions To Collection Expressions (#4096) 2023-12-17 16:38:53 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
5222fdc6ad Add more tagging for IFixedGender, IFixedNature 2023-08-28 21:09:52 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Lusamine
62597d17e1 Update Designer automatic code generation 2023-04-21 23:29:50 -05:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
812aa0a2d3 ThrowIfNull net7 2023-02-23 01:07:46 -08:00
Kurt
79a05caff5 Accessibility: narrate pictureboxes
Pipes the Showdown Set description or object detail dump into the accessible property. When the control Enter event is fired, send an Automation notification so that the Narrator narrates what was just tabbed to.

Closes #3758
2023-02-05 00:42:37 -08:00
Kurt
9ecb8981a9 Expose criteria optimization for trade/headbutt
If the criteria template is optimized, we will be able to source moves from sibling game pairs that require indications of it being traded (yay strict logic...)

ex: encgenerator now yields X/Y eggs when ORAS tutors requested in moveset and game is X/Y
2023-01-31 23:23:12 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
eab43ad59b Remove "None" version from pkmdb/encdb/settings cb 2022-11-27 16:13:31 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
3a085c6607 Show "Add" button next to batch command dropdowns 2022-09-17 02:00:06 -07:00
Kurt
a1f3e9b081 Fix database search 2022-09-02 10:29:55 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
5f341ae1e1 Fix translate dump of mgdb/encdb/pkmdb
EntityInstructionBuilder ctor triggers pkm fetch, which is a null ref on translate dump
Since there's nothing to translate in this user control, just translate before ctor.
2022-08-20 10:43:04 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
70cab2aea7 Extract batch editor's entity raw value viewer
Add to the advanced tab of all 3 searchers (encdb/mgdb/pkmdb) per #3542
2022-06-27 19:59:36 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00