Commit Graph

230 Commits

Author SHA1 Message Date
Kurt
d24d227df4 Push more trashbyte rework 2026-03-06 22:09:40 -06:00
Kurt
6f9daaed04 Small tweaks to HGSS ball check
small lol
would need fully implemented pal park trash byte checks, big sad
leave stuff stubbed for now, can clamp down later.

restrict some method sigs for IEncounterTemplate (rather than more-derived IEncounterable) for consistency
2026-02-20 01:36:46 -06:00
Kurt
3ef46268e9 Indicate invalid PP(ups) count on localize
Viewing the invalid mon will have the UI fix it, so at least it gives some clarity as to what is actually being flagged.
VC->Bank is the big offender here.
2026-02-05 10:04:32 -06:00
Kurt
3a8bc5889b Enhance H/W/S invalid messages, flag !255 alphas
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/35/#findComment-298916

ty ATRociousFuBear
2026-01-11 00:37:48 -06:00
Kurt
2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00
Kurt
e1f6847ed9 Extend duplicate mega stone checker -> unique
Now covers primal orbs too.
Update translations, enhanced to show the item ID that they're duplicate (less to check when inspecting an output)
2025-12-29 14:11:35 -06:00
Kurt
6609dd210b Misc legality fixes for Z-A alterations
- Evolving knowing move: relearnable additions in the evolved stage was bypassing the requirement (Sylveon can relearn Charm at any level, but Eevee cannot). Prune tree to only check if pre-evolutions could have learned move.
- FormArgument requiring a minimum level to actually use the move (Primeape). Probably isn't a "complete" check, since it's implemented differently compared to Qwilfish's logic. Might be worth revising in the future to be consistent (using the same as Primeape logic? if in game, and can learn, can increase from 0).
- Flag Hangry Morpeko if cannot learn Aura Wheel yet
- Flag mega evo mismatches for Tatsugiri/Magearna/Meowstic
- Permit mega meowstic gender in party

- Remap DLC TMs (I forgot this remapping was needed; pkNX dumped it but I didn't update the table until now...)
2025-12-20 14:44:08 -06:00
Kurt
34f3624b64
Changes for Legends: Z-A (Mega Dimension) support (#4653)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-12-12 01:30:35 -06:00
Kurt
a83ee19757 Minor clean 2025-11-02 17:54:23 -06:00
Kurt
fd1c538cc5
Changes for Legends: Z-A support (#4596)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-10-26 19:01:44 -05:00
Kurt
7e43c3d468 Gen5: fame legality check +25/-50
Closes #4559
2025-09-13 22:40:49 -05:00
Kurt
e1ca2ccdf8 Revise set all valid ribbons for Gen6 training rib 2025-09-05 21:05:07 -05:00
Kurt
c3b3b611aa Super Training: another look
revise criteria for ribbon
add legality check for training bag values
add localizations for distribution training regimens (never distributed)

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2025-08-28 20:19:05 -05:00
Kurt
ed419c49bd Gen5: Pokestar fame disallowed on ditto
transform in moves, disallow participation (can't copy the opponent!)
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/33/#comment-296835
2025-08-26 12:53:53 -05:00
Kurt
3a4fe49182 PB7: Add Spirit/Mood names, editing, checks
Official Names from guidebook: https://discord.com/channels/497890797115670539/950895799401848852/1285451683945779303
Removing from party (except starter): reset to 100 -- not ALWAYS like the previous logic once did.
Flag any non-party/starter if not 100-100.
Add separate GUI controls (not to confuse with Gen4's Walking Mood)
2025-08-10 02:16:37 -05:00
Kurt
fd3af56ec4 Legality: add date sanity check, shinyleaf/mood
date: If location specified, ensure valid date; if no location, ensure zeroed.
shinyleaf: check bad bits, check crown has all leafs.
mood: rename from pokeathlon, now sbyte. All values possible, only flag outside of party in HG/SS.

Revise HGSS slot setter to wipe mood to match game behavior (and thus not retain mood to be flagged by the legality check).
There's currently no editor for it, but maybe I can add it in a future commit.
2025-08-08 00:19:33 -05:00
Kurt
13154d70f8 Split missing/invalid ribbon results
Generating the message is repeat work, but the deferred message is still better in the long run.
1x -> 3x, but that's worst case.
2025-07-28 18:12:14 -05:00
Kurt
c331d97e89 Fix 2 localization mis-mapped
tested 100k, no more thrown Exception's
2025-07-28 02:11:26 -05:00
Kurt
904fd2020c Add external legality check functionality 2025-07-27 23:47:45 -05:00
Kurt
b3d3c9e562 Minor fixup on localization resources 2025-07-27 21:49:22 -05:00
Kurt
13a4d472bc
Deferred Humanization of LegalityAnalysis (#4531) 2025-07-27 20:54:58 -05:00
Kurt
b389cd3acd Rework Gen3 Event PIDIV detection & checks
Detect base algorithm (regular, regular-anti, anti, shiny) and check for sub-patterns that differ per encounter (such as OT gender).
Implement PIDIV generators within the Gift3* template, remove old branches
Add Table Weight detection (still need to test) for PCJP 5anniv
Add PCJP GCEA campaign 1-6 templates
Differentiate Mystry Mew seeds; disallow Mews that were deleted b4 cart cloning
Need to double check some gen3 events (esp hadou titans), but is 99% there

Thanks Sabresite, for your continued support
2024-10-16 00:01:10 -05:00
Kurt
0ffb256052 Add slot source legality checks
Useful for save files with misplaced data (you really have to be using the program weirdly to get these flagged).
Stuff like Eggs deposited in Daycare, non-fuseable species in the Fused slots, etc.

Allow HaX to view any slot, & Delete if Set is allowed
2024-06-15 00:14:49 -05:00
Kurt
3811f8d114 Misc tweaks 2024-05-18 00:40:29 -05:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
79729de90c Misc fixes
ty matt
2023-07-08 08:40:57 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
907ed0b32f struct CheckResult
tiny object, eliminate allocation for them since they're 10-16 bytes at most.
2023-04-23 16:04:04 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
ecef31f167 Minor clean 2023-04-13 00:05:10 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
cee97ada26 Minor clean 2022-11-26 14:22:57 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
7cbde296f8 Make GameVersion a byte enum 2022-09-24 19:23:23 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
136f742299 Flag cross-transfer presence if tracker missing
Can't get a Pioneer Ribbon on SW/SH alolan vulpix lacking a HOME Tracker, assuming you have the HOME Tracker setting enabled.
2022-08-16 15:50:35 -07:00
Kurt
7c4e5e7b04 Add more xmldoc 2022-08-11 00:46:41 -07:00
Kurt
d1959d90a4 Move files 2022-08-11 00:24:59 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
0605a01b24 Remove unnecessary assignment
PIDIV.None is equivalent to a zeroed field.
2022-07-02 12:24:43 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
c3117994cc Allow GO7 handler 0
New current handler verifier settings flag GO => LGPE transfers. Unlike GO => HOME, these transfers use your LGPE OT info, so it's legal to have no HT and have the current handler be OT

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-06-08 00:27:24 -07:00