Commit Graph

125 Commits

Author SHA1 Message Date
Kurt
364e014848 PA8: more initial move mastery suggest fixes
Evolved mon's with different learnsets need to use the initial encounter data species-form rather than the most-evolved, as some can be different.
https://github.com/kwsch/PKHeX/discussions/4725#discussioncomment-15889980
2026-02-22 12:22:53 -06:00
Kurt
0b42f57534 PA8: More tweaks to mastery setting 2026-02-20 23:21:33 -06:00
Kurt
0757ca3a5d PA8: Skip move purchase if can naturally learn
https://github.com/kwsch/PKHeX/discussions/4725
Enhances the .MoveMastery=$suggestAll
2026-02-20 09:22:11 -06:00
Kurt
4ea08b3403 Update MoveApplicator.cs 2026-01-10 23:27:28 -06:00
Kurt
06d95efc64 Moveset: add implicit ReadOnlySpan conversion
Clean up some usages where we duplicated methods. The one that remains for Relearn sequence equality is OK.
JIT compiler can lower the AsSpan to new Span(4, ptr) and give near-similar performance to InlineArray. I prefer it this way because InlineArray wouldn't work with new(1), as all 4 moves would need declaration.
2026-01-10 23:16:33 -06:00
Kurt
85abb48da3 Misc tweaks for Hoopa-1 plus flags
Merge handling with Rotom's handling
Add logic for "Require" & "Set All" operations -- if the form isn't 0.

https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/35/#findComment-298854
2026-01-04 23:44:57 -06:00
Kurt
2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00
Kurt
c74a5ef085 Alpha PlusMove for evos: use enc species
For people who mess with plus moves
2025-11-17 16:32:06 -06:00
Kurt
d5bf6e67d5 Extract bonus move interface from slot6ao/8b-under 2025-11-15 22:15:25 -06:00
Kurt
c218098f26 Add current context set ribbons only
Will clear anything picked up from other games.
Closes #4592
2025-11-07 01:15:33 -06:00
Kurt
74a74c6749 Set alpha move in batch edit suggest 2025-10-31 22:21:25 -05:00
Kurt
1c610c2054 full shiny cache, slot->pa9 obedience level
also alpha plus move retained on set all plus moves
2025-10-26 20:21:42 -05:00
Kurt
fd1c538cc5
Changes for Legends: Z-A support (#4596)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-10-26 19:01:44 -05:00
Kurt
e1ca2ccdf8 Revise set all valid ribbons for Gen6 training rib 2025-09-05 21:05:07 -05:00
Kurt
c3b3b611aa Super Training: another look
revise criteria for ribbon
add legality check for training bag values
add localizations for distribution training regimens (never distributed)

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2025-08-28 20:19:05 -05:00
Kurt
d4bbb6dd02 Misc tweaks
Ball: all ball IDs are in a sequence +1'd. No need to have an array when we can just increment within the range. Ez removal of static constructor and allocation, and better iteration (and skips index 0!)
Disallow E/FR/LG item deposits of anything besides general pouch (R/S is like G/S/C, any pouch). Confirmed via testing in-game and matches Bulbapedia's testing.
Disallow Gen2 held item being an HM; no longer considered valid as a tradeback catch rate value. Oops that HMs were "allowed" for so long!
Encode Gen2 held items to bitflag array to not need to compute the merged array. Relocate duplicated logic to a single location in ItemConverter.
Fix gender-changing marill edge case comparing the wrong ratio
2025-08-08 23:43:22 -05:00
Kurt
a02712e375 Add gen5 spin trade as valid link trade loc
ty Cappy for reporting, and @PP-theSLAYER & @Lusamine for testing.
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/32/#findComment-296214

gen4 spin trades in pt/hgss do not set the wrong value -- gen5 only bug.
2025-07-23 22:37:39 -05:00
Kurt
47bc45d854 GetLevelLearnMove->TryGetLevelLearnMove
As alluded to in 7442e86d65
2025-05-18 01:36:05 -05:00
Kurt
7442e86d65 level int -> byte
Might refactor the learnset level get to byte later as a TryGet so -1 is never returned.
2025-05-17 14:45:49 -05:00
Kurt
85f5950f28
Split EncounterEgg into derived classes (#4490)
Splits EncounterEgg into derived classes, allowing for fine-tuned control of each generation's egg generation & pattern matching.

Adds an interface to check if the encounter is a bred egg (useful for many scenarios when checking for move inheritance, in general).

Enhances the deferral rating for PIDIV matches in eggs based on global legality check settings.

Adds date/time indicators for Gen3/4 eggs and other Method 1 encounters.
2025-05-11 22:31:36 -05:00
Kurt
87d2f10c7f Misc tweaks
Add date validation for lgpe go park encounters (deferred, now finally remembered to implement?)
2025-04-21 00:57:23 -05:00
Kurt
972c432205 Minor tweaks
no functional change, just updating some style for readability
2025-04-20 11:08:10 -05:00
Kurt
383037db43 More xmldoc updates 2025-04-20 11:06:08 -05:00
Kurt
207135948a Remove some PP set fluff methods
just a wrapper to do the same thing... nah
2025-04-13 16:54:20 -05:00
Kurt
5bf9865f3f Add pokespot reverse/forward methods
Also adds partial IV specifying for cxd generating
2025-03-09 20:09:17 -05:00
Kurt
c1d2babc5c Set all purchased on MoveShop all 2025-01-17 22:08:38 -06:00
Kurt
37e4b06a9e Misc tweaks
Make nick/trainer'd encounters use RoM instead of string[] to truly make them readonly records, and skip 1 dereference on access
add some xmldoc
fix open file suggesting main from another folder
2025-01-04 21:43:55 -06:00
Kurt
88c7256841 Extract common technical record applications
Get a neat API for it to provide an "option" of what all you want set.
Ends up deduplicating some logic in batch editor as well.
2025-01-02 19:51:03 -06:00
Kurt
5c338f5f74 Misc tweaks
Extract better signatures for BallApplicator.ApplyBallLegalRandom
Slot1: swap interface order (consistency with other classes, no impact)
IEncounterTemplate vs IEncounterable interface usage
2024-11-18 14:12:57 -06:00
Kurt
4af95f63b3 Update BallApplicator.cs 2024-11-17 20:59:54 -06:00
Kurt
076bbbbd77 Update BallApplicator.cs 2024-11-17 15:12:09 -06:00
Kurt
8b071073d8 Improve BallApplicator performance
Previous logic would check a new LegalityAnalysis for each ball attempted, and would additionally allocate a new PKM for testing the balls.

With the refactoring to BallVerifier, we can just pass in the template and ball and get a truth, skipping the entire re-check. There might be a deficiency when the current ball invalidates the encounter (GO) but I don't think that's worth considering at this time.
2024-11-17 12:08:22 -06:00
Kurt
07a08fa328 Add some xmldoc 2024-06-29 10:55:01 -05:00
Kurt
fa80dac2ac
Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
0ca20ff096 Reimplement applied Markings individual get/set
Closes #4156
Extracts to an interface, varied implementations in the appropriate PKM classes. No longer an abstract property inherited from the base `PKM` class.
2024-01-09 20:53:31 -08:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
Kurt
581d5158dc Pass ribbon temp struct byref
Quicker than creating defensive copies for each Parse call. Do the same for IV-set passing.
Not worth for binlinker as it's never passed multiple times / deref'd often.
2023-12-30 11:40:10 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
0876c8044a Set TR flags for all evos, indicate yellow 2023-07-10 18:41:56 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
4615e3577a Span-ify MoveSetApplicator 2023-03-21 21:02:13 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00