Commit Graph

64 Commits

Author SHA1 Message Date
Kurt
593f31ff02 hashset contains over array contains
faster++, reduces some linq ToArray() allocations
2017-09-30 14:08:35 -07:00
Kurt
212a489335 Add gen6+ link trade egg edge case
slakoth with play rough with x/y version
why u modify game origin when hatched???
2017-09-28 17:11:30 -07:00
Kurt
ccf9cd2284 Update japanese translation
Thanks smileynation!
2017-09-24 14:44:27 -07:00
Kurt
499126f9a4 Update gen1/2 move fetch
recent commit changed GetEncounterMoves to return 4 always rather than a
variable size array; double check the output for actual movecount
2017-09-24 12:39:12 -07:00
Kurt
9ef2016d35 Encounter Learnset move duplication fix
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and
at actual levels); returning just the 4 previous learned moves at level
15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer,
Ember]. By ignoring moves already added, the true movepool is acquired

also fix TradebackType getting overwritten at the end of the method (in
case of nontradeback like korean/egg)
2017-09-24 10:36:16 -07:00
Kurt
d8c2cdb8e3 Use EnumerateFiles over GetFiles in some cases
https://msdn.microsoft.com/en-us/library/07wt70x2.aspx

iterating as an ienumerable (ie not consuming the whole collection) can
be more efficient by not waiting for the whole collection
2017-09-23 17:02:28 -07:00
Kurt
7974943bcf Refactoring
slight simplification related to #1486
2017-09-23 16:24:22 -07:00
javierhimura
ea86032480 Comments and a fix for AllowGen2Crystal function 2017-09-23 21:00:57 +02:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
javierhimura
eda97f4b49 Do not allow gen2 preevolutions for VC1 pokemon in generation 7 2017-09-23 13:16:33 +02:00
javierhimura
f129701ee6 Do not allow gen2 evolutions in generation 2 for VC1 pokemon, gen2 preevolutions are allowed 2017-09-23 13:12:03 +02:00
javierhimura
efc60c3bf8 Change VC1 pokemon tradeback initial status to allow VC2 origin, there is no way to know if the pokemon was traded to gen7 after or before VC2 release
Do not allow gen1 evolutions for VC2 pokemon without gen1 evolutions or preevolutions
2017-09-23 12:58:46 +02:00
Kurt
6e579abfc3 Misc changes
* allow gen2 to have evolutions on gen1 when transferred to gen7
(Core.cs)
* handle korean strings on transfer slightly better (pk2.cs)
* auto-set johto location when changing game ID
* auto-detect VC saves (all have extensions with .dat)

Closes #1478 , thanks @NinFanBoyFTW !
2017-09-22 17:54:43 -07:00
Kurt
a21a70ee4c Fix gen2->7 encounter move args
#1476
suicune water gun
2017-09-22 15:33:33 -07:00
Kurt
aa3393e5b2 Misc languageID legality checking update
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!
2017-09-15 17:43:31 -07:00
Kurt
387d9375c3 Refactor split gender breeding logic
Inherit Levelup moves & hidden ability (gen5) issues addressed
2017-09-14 18:52:34 -07:00
Kurt
4b83fdbe2c Add preliminary VC2 legality checking
Surprisingly easy to toggle on
If VC, provide possible version the encounter was matched to (to
indicate GS vs RBY).
2017-09-07 23:53:12 -07:00
Kurt
d3ebbffb79 Add wordfilter legality checking
WordFilter checking is enabled by default, and is absolutely slow (regex
checking 3,800 patterns for 3 different strings). Utilize a dictionary
to store previously computed values. Seems to alleviate the massive
slow-down.

Closes #1442
2017-09-05 23:31:24 -07:00
Kurt
c98b0ab0b3 Refactoring
Split some large methods into smaller pieces
2017-09-04 18:55:15 -07:00
Kurt
6fe926d1f6 Refactoring
readability++
2017-09-04 13:48:10 -07:00
Kurt
6589869b35 More refactoring
simplify some expressions, reduce repeat operations
2017-09-01 23:45:47 -07:00
Kurt
84c90e973e usum prep
Copied binaries from sm, references set up for saving time later

I assume not much will change in terms of structures, so it should just
be a file replacement & filling in static encounter table => 'working'
legality checks
2017-08-31 22:37:28 -07:00
Kurt
072f1ba83d Refactor level-evolution checks slightly
Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating

Closes #1430

also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
2017-08-28 18:12:57 -07:00
Kurt
c627a86f8c Fix g4 move tutor lookup
personalinfo setup wasn't populating info for form indexes
remove erroneous pid-type mismatch message on gen3/4 non-matching if
there are no deferred encounters
2017-08-27 11:04:31 -07:00
Kurt
f3382bbd60 Fix shedinja egg relearn edge case
genderless species from gendered caused returning empty arrays
2017-08-12 14:11:30 -07:00
Kurt
fe6aef3776 Flag relearn moves not possible on current game
Noticed the egg moves were concatted between games; can only have egg
moves from the origin game
Same for levelup moves in the relearn list; example being Plusle with
Charm (was added to egg moves / learnset in OR/AS for parity with minun

this is such a remote edge case, but may pop up in usum for a different
species ( ͡° ͜ʖ ͡°)
2017-08-01 17:55:23 -07:00
Kurt
d3a30ebf35 Refactoring +docs
Add some documentation for the high-level encounter finding
Fix encounterstatics not being filtered for the associated game version
(closes #1372)
was a side effect of refactoring this week
2017-07-30 12:31:17 -07:00
Kurt
cb8777f767 Refactoring
now that the logic has become more stable, polish away some complexity
2017-07-29 11:54:52 -07:00
Kurt
ac3d6a296a Add gen4 forme move handling
Shaymin case reported, deoxys defense at level 100 with zap cannon was
not recognized as legal.

Closes #1355 via provided fix
Closes #1367, did not address Deoxys case
2017-07-27 02:24:23 -07:00
Kurt
68aa9aeec9 Relocate encounter data loading to separate files
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.

fix resource name typo
2017-07-25 00:28:43 -07:00
architdate
9a9553f8c0 Fixed Zygarde Legalities from Gen 6 origin (#1353)
* Fixed Zygarde Legalities from Gen 6 origin

* Same functionality, Lesser Lines
2017-07-21 08:28:25 -07:00
Kurt
2b0cfab31a Disallow shiny dream radar/forest shinies
Closes #1340
2017-07-16 10:15:12 -07:00
Kurt
29914c431e Misc capitalizations 2017-07-07 17:40:27 -07:00
javierhimura
7b1812f184 Added check for pokeradar shiny grass patch
Not allow cutecharm pid iv method for swarm pokemon
Fix loading time encounter for generation 2 and mark crystal location slots in any gen 2 tables
Typos in tree areas comments
2017-07-07 13:53:21 +02:00
Kurt
ca04abfca6 Refactoring
misc cleanup/breaking up large methods from recent PR
2017-07-06 17:01:29 -07:00
javierhimura
461fb70f90 Generation 1/2 Legal improvements (#1310)
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree

Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter

Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured

Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset

Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map

Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.

* Fix gen 1 static encounters and trade encounters filter by version

* Missing strings
2017-07-06 16:03:41 -07:00
Kurt
5476b86a11 Misc performance tweaks
Switch encounter slot generator to yield style to not require the entire
method to finish iterating
Although the pressure slot may be best-matching, it isn't the typical
match. Defer pressure slot clone to the end (defers the orderby
calculation)

There's probably a better way to do the pre-work (gen 5+ only operate
off one encounterarea... usually. Past Gens end up repeating the same
work for each area tested

slot matching runs slightly faster now due to the deferred execution
2017-06-30 00:37:17 -07:00
Kurt
86d39f2c81 Tweak level/origin check for moves
Valid species/movepools are already determined via the dexlevel and
prior methods, no need to check again with current species.

edge case: sing froslass from CXD won't check gen3 moves (ie, sing)
2017-06-26 20:30:44 -07:00
Kurt
b4222c756a Refactoring
reduce cross-class chatter, simplifly large methods to smaller pieces
some speed improvements
2017-06-18 22:27:40 -07:00
Kurt
82c8bc01bd Add gen1-4 EV check for untrained pkm
Rework some checks for eggs, closes #1248

GetEggHatchLevel uses Format instead of Generation; should only be used
on IsEgg=true pkm
2017-06-18 21:13:53 -07:00
Kurt
b6d266824e Filter crystal statics in matching, not table fetch
Eggs from crystal traded to GS can hatch with no met location; skip
crystal-only encounters unless they are non-eggs

Closes #1245
2017-06-18 16:40:23 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
dc8639a31f Reinstate met location constraint for gen2 G/S
via discussion on
2979c4f7ec (comments)

edge case is for shiny egg gifts
2017-06-15 22:48:15 -07:00
Kurt
2064779d91 Add gsc bug catching contest slots
surfing still looks a little wonky, fixed fishing slots
2017-06-15 22:21:02 -07:00
Kurt
2979c4f7ec Misc gen2 fixes
still a few problems left:
surf encounters
roamer met locations
national park encounters
lake of rage all-gyarados encounters (?)

#1221
2017-06-12 22:16:20 -07:00
Kurt
1e9f5261b7 Misc pika line fixes
Closes #1213
add default cosplay form at end, add range checks
prevent cosplay/spiky eared pichu from transferring up generations
set pkm to legal info on error (checking legality no longer continues
exceptions).
2017-06-09 21:43:46 -07:00
Kurt
1f479310da Misc fixes
gen5 N pkm already checked, don't flag SID
mystery gift non-eggs already checked, don't flag SID
add used DNA splicers to b2w2 permitted key item list
fix b2w2 new-altform movesets; kyurem is tricky where the form does not
exist in bw's moveset, so both indexes have to be used.

Closes #1211 , thanks @sora10pls !
2017-06-09 17:52:20 -07:00
Kurt
63b18ff51f Fix misc problems
flag undistributed gen3 events
fix gen3 string writing (resized then expanded yields 00, missing
terminator), closes #1204
fix stackoverflow, fix pkmeditor template loading save prompt, closes
#1207
2017-06-08 20:57:30 -07:00
javierhimura
f8346eb7e1 Fix issue #1200 and added speculation for Gen2 VC without move reminder (#1201)
* Fix issue #1200
Minimum level for evolution moves in generation 7 is 2 thanks to the move reminder, also the evolution could be trigger at the minimum level and not the next level, except when the minimum level is the met level

* Gen 2 VC Speculation, it wont have Move Reminder because the only gen 2 move reminder was in Pokemon Stadium 2

* Missing variable

* Fix update generation 2 level moves
2017-06-07 16:15:13 -07:00
Kurt
94a315aa6d Speculation++
As if I would have insider knowledge...
┬┴┬┴┤ ͡° ͜ʖ ͡°)├┬┴┬┴

Prepping core for eventual VC2 support where Crystal data is not
retrievable.
2017-06-06 21:59:29 -07:00