Skip repaint on cursor moving the hover window
Cache reference to the slot interaction types and "nothing" slot image
Dispose of slot sprites when updating with a new one
If scrolling box/group, auto-update hover with the newly displayed slot's content instead of hiding
Changed: Inventory editor no longer needs to clone the save file on GUI open
Changed: some method signatures have moved from SAV3* to the specific block
Allows the block structures to be used without a SAV3 object
Allows the Inventory editor to open from a blank save file.
Some languages have localized these labels to long strings; previously they were truncated (probably frustrating); now, they all show (wrapped text is the best I can do -- better than truncating?)
Also pass the tooltips to the components container so that they dispose of anything if needed too.
A user had a long-running script/session that drag-dropped a few thousand times, which exhausted the Windows GDI handle limit (10,000 per process).
Allow EntitySearchSetup to be translated (rearrange the initialization, no need to retain/defer).
Rename Gen9a's gender label (previously blacklisted as an "auto-updating" label).
Other gender/Stat labels currently blacklisted in DevUtil probably need to get refactored to be enums/etc, but I currently lack the time/patience to understand those editors well enough to properly support the refactoring needed.
json exports: add newline at end to match the default editorconfig settings and general convention. we don't want textfiles loading in as a string[] with an empty string last entry.
Previously allowed cells and allowed multiple to be selected, resulting in some issues if users selected multiple cells and tried to trigger an open via contextmenu opening.
If you set criteria to Male, and request to generate a Nidoran-F wild encounter, ofc the program will loop forever.
Oftentimes, users won't be looking at the criteria tab, and can stumble upon this accidentally.
Prevent the freeze entirely by just sanity checking and discarding the user's input if it is impossible.
SAV tab shows a bunch of extra slots from miscellaneous sources. The previous logic was a little clunky with fake labels; rewrite how it works so it's a little more transparent.
Misc is no more; I've created enum members with more descriptive names.
#4735
Closes#4719
More groups can be added to the enum, and re-defined via their type-char column.
Updating translations will automatically add those types to the list of translatables.
Fixes the Dark Mode bug where the first tab of the Event flag/work editor (LGPE) didn't respect dark mode; now that all all event editors are sub-tabbed, we use the workaround present in all (on shown flip back to the first tab).
a little more ergonomic in dex editor (size increased)
in-game trades now correctly allow initial contest stats, and their special handling for OT Trash bytes.
Add setting to skip the unsaved entity check
Add setting to skip the overwrite? prompt and always call Save As
Change Overwrite prompt to have distinct buttons rather than rows that can be mis-clicked.
fix some comments/strings from Pokemon=>Pokémon
add some underline shortcut key for main menu for English translation
Previously "hidden" in the shortcut keys by clicking on the Box tab, this makes it more discoverable. Old hotkeys still retained.
fixed hidden 0x200E char in Fashion button text (ancient typo)
Update Program.cs
small lol
would need fully implemented pal park trash byte checks, big sad
leave stuff stubbed for now, can clamp down later.
restrict some method sigs for IEncounterTemplate (rather than more-derived IEncounterable) for consistency
Only show Square shiny in Gen8 context (sw/sh only) to avoid confusion
Fix method name typo
Close subforms in reverse to avoid allocating a temp list
Close splash screen entirely async rather than dual Task.Run
Translate the entirety of the EntitySearchSetup (comparator button/menu now translates)
Launch box popup to the right of the main form, like the Search behavior
Fix dark mode coloring of popup box editor/group viewer images
Fix dark mode RichTextBox retaining border when it should be removed (white was annoying); was early-returning due to satisfying TextBoxBase