Closes#4719
More groups can be added to the enum, and re-defined via their type-char column.
Updating translations will automatically add those types to the list of translatables.
Fixes the Dark Mode bug where the first tab of the Event flag/work editor (LGPE) didn't respect dark mode; now that all all event editors are sub-tabbed, we use the workaround present in all (on shown flip back to the first tab).
Add setting to skip the unsaved entity check
Add setting to skip the overwrite? prompt and always call Save As
Change Overwrite prompt to have distinct buttons rather than rows that can be mis-clicked.
fix some comments/strings from Pokemon=>Pokémon
add some underline shortcut key for main menu for English translation
Allow settings to skip Splash Screen (and just launch the main form without fuss, cuz why not?)
Handle scenario where PKHeX.Core.dll fails to bind during Settings fetch -- handle via static constructor instead of Program.Main() so that errors pipe to the Release error handlers.
Run update check in another thread, after Main is shown, so that offline users don't have to wait 3 extra seconds for it to timeout and show.
Revise the startup animation to just show the Main form rather than minimize->restore. The previous "hack" was designed so that if users clicked anywhere after launching the program (thus losing focus) the Main form would re-capture it. Activate() works fine now (maybe it didn't in the past?)
Removes "dark" startup arg; do via settings. Users really won't have a separate launch config like they might for HaX via .bat
Allows specifying Dark mode in settings now.
Extracts reusable settings objects to PKHeX.Core (drawing/GUI stuff kept in WinForms).
Updating settings now refreshes backup paths/mgdb
BlankSaveFile -> creation of blank save files
SaveFileType -> listing of all savefile types
Blank save file arg passing is now clearer
Instead of SaveFile? return, use TryGet pattern with nullable annotations to indicate success
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.
Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.
Adds functionality for Batch Editor commands to `>`, `<` and <=/>=
TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.
Main window has a new layout to account for DPI scaling (8 point grid)
Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes#3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes#3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes#3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes#3691)
Added: Properties for ribbon/mark count (closes#3659)
Fixed: Traded SV eggs are now checked correctly (closes#3692)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
- `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
- Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
- Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.