diff --git a/Resources/text/fr/lang_fr.txt b/Resources/text/fr/lang_fr.txt index 7a0705c32..7d3974ab0 100644 --- a/Resources/text/fr/lang_fr.txt +++ b/Resources/text/fr/lang_fr.txt @@ -15,126 +15,128 @@ ! Form1 - Change stuff below this line, not above. ----------------Overall PKX Interface------------------ -Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Exit -Menu_Tools = Outils ; Afficher l'interface des boîtes ; Importer PKM 5G ; Charger/Dump Boites -Menu_Options = Options ; Language ; About PKHeX +Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Quitter +Menu_Tools = Outils ; Afficher l'interface avancée ; Importer fichier .pkm 5G ; Charger / Dumper Boîtes ; Générateur Code +Menu_Options = Options ; Langue ; A propos de PKHeX --------------------Main Tab Data---------------------- -Tab_Main = Main +Tab_Main = Général Label_PID = PID: -BTN_RerollPID = Génerer -Label_Species = Espèce: -CHK_Nicknamed = Surnom: -Label_EXP = EXP: -Label_CurLevel = Niveau: -Label_Nature = Nature: -Label_HeldItem = Objet: -Label_Friendship = Bonheur: -Label_Form = Forme: -Label_Ability = Talent: -Label_Language = Langue: +BTN_RerollPID = Modif. +Label_Species = Espèce : +CHK_Nicknamed = Surnom : +BTN_NickSpecies = Espèce +Label_EXP = Expérience : +Label_CurLevel = Niveau : +Label_Nature = Nature : +Label_HeldItem = Objet : +Label_Friendship = Bonheur : +Label_Form = Form. +Label_Ability = Talent : +Label_Language = Langue : CHK_IsEgg = Œuf -CHK_Infected = Infecter -CHK_Cured = Guérri -Label_PKRS = PkRs: -Label_PKRSdays = J: -Label_Country = Pays: -Label_SubRegion = Ville: -Label_3DSRegion = Region 3DS: +CHK_Infected = Infecté +CHK_Cured = Guéri +Label_PKRS = Pokérus : +Label_PKRSdays = Jr. +Label_Country = Pays : +Label_SubRegion = Région : +Label_3DSRegion = Région 3DS : ---------------------Met Tab Data----------------------- -Tab_Met = Renc. -Label_OriginGame = Cartouche: -Label_MetLocation = Lieu: -Label_Ball = Ball: -Label_MetLevel = Niveau: -Label_MetDate = Date: -Label_EncounterType = Rencontré: -CHK_Fateful = Rencontré Fatidique +Tab_Met = Origine +Label_OriginGame = Jeu de base : +Label_MetLocation = Lieu : +Label_Ball = Pokéball : +Label_MetLevel = Niveau : +Label_MetDate = Rencontré le : +Label_EncounterType = Zone : +CHK_Fateful = Rencontre Fatidique ---------------------Egg Met Data----------------------- -CHK_AsEgg = Œuf reçu -GB_EggConditions = Info de l'œuf -Label_EggLocation = Lieu: -Label_EggDate = Date: +CHK_AsEgg = Œuf Pokémon +GB_EggConditions = Éclosion +Label_EggLocation = Lieu : +Label_EggDate = Date : --------------------Stats Tab Data---------------------- Tab_Stats = Stats -Label_IVs = IVs -Label_EVs = EVs +Label_IVs = IV +Label_EVs = EV Label_Stats = Stats -Label_HP = PV: -Label_ATK = Atq: -Label_DEF = Def: -Label_SPA = AtqSp: -Label_SPD = DéfSp: -Label_SPE = Vit: -Label_Total = Total: -Label_HiddenPowerPrefix = Puissance Cachée: -Label_CharacteristicPrefix = Characteristic: -BTN_RandomIVs = IVs aléatoire -BTN_RandomEVs = EVs aléatoire -Label_ContestStats = Contest Stats -Label_Cool = Cool +Label_HP = PV : +Label_ATK = Attaque : +Label_DEF = Défense : +Label_SPA = Attaq. Spé. : +Label_SPD = Déf. Spé. : +Label_SPE = Vitesse : +Label_Total = Total : +Label_HiddenPowerPrefix = Type Puissance Cachée : +Label_CharacteristicPrefix = Caractéristiques : +BTN_RandomIVs = IV aléatoires +BTN_RandomEVs = EV aléatoires +Label_ContestStats = Stats de Concours +Label_Cool = S-F. Label_Beauty = Beauté Label_Cute = Grâce -Label_Smart = Intell -Label_Tough = Robust -Label_Sheen = Sheen +Label_Smart = Intell. +Label_Tough = Robus. +Label_Sheen = Lustre -------------------Attacks Tab Data--------------------- Tab_Attacks = Attaq. -GB_CurrentMoves = Attaques actuelles +GB_CurrentMoves = Capacités actuelles Label_CurPP = PP -Label_PPups = PP+ -GB_RelearnMoves = Réapprendre attaques +Label_PPups = PP Max +GB_RelearnMoves = Capacités réapprises -------------------OT/Misc Tab Data--------------------- -Tab_OTMisc = DO/Div. -GB_OT = Info Dresseur -Label_TID = ID: -Label_SID = SID: -Label_OT = DO: -RB_OTM = M +Tab_OTMisc = Divers +GB_OT = Infos Dresseur +Label_TID = ID : +Label_SID = SID : +Label_OT = DO : +RB_OTM = G RB_OTF = F -GB_nOT = Latest (not OT) Handler -Label_PrevOT = DO: -RB_nOTM = M +GB_nOT = Dernier Dresseur connu +Label_PrevOT = DO : +RB_nOTM = G RB_nOTF = F -GB_ExtraBytes = Extra Bytes -GB_Markings = Marques -BTN_Ribbons = Rubans/Medailles -BTN_History = Memoires/Amis -Label_EncryptionConstant = Encryption Constant: -BTN_RerollEC = Génerer +GB_ExtraBytes = Octets supplémentaires +GB_Markings = Marquages +BTN_Ribbons = Rubans / Médaill. +BTN_History = Souvenirs/Récré +Label_EncryptionConstant = Valeur de cryptage : +BTN_RerollEC = Edit. -----------------Save Data Interface-------------------- -Tab_Box = Boîtes -Tab_PartyBattle = Combat-équipe -Tab_Other = Autre +Tab_Box = Boîtes PC +Tab_PartyBattle = Partie +Tab_Other = Autres Tab_Tools = Outils Tab_SAV = SAV B_OpenPokePuffs = Pofiteroles B_OpenItemPouch = Objets -B_OpenTrainerInfo = Info Dresseur -B_OpenBoxLayout = Fonds -B_OpenWondercards = Carte Miracle +B_OpenTrainerInfo = Infos Dress. +B_OpenBoxLayout = Fonds Boîte +B_OpenWondercards = Cartes Micle B_OpenBerryField = Baies -B_OpenOPowers = O-Aura -B_OpenEventFlags = Event Flags +B_OpenOPowers = O-Auras +B_OpenEventFlags = Evènements B_OpenPokedex = Pokédex --------------------Tab Internals----------------------- -L_Party = Equipe: -L_BattleBox = Boite Combat: +L_Party = Equipe : +L_ReadOnlyPBB = Cet onglet est en lecture seule. +L_BattleBox = Boîte de Combat : GB_Daycare = Pension GB_GTS = GTS -GB_Fused = Fused -GB_SUBE = Old Man +GB_Fused = Fusion +GB_SUBE = Vieil H. DayCare_HasEgg = Œuf disponible L_DaycareSeed = Seed -L_ReadOnlyOther = Cet onglet sert pour la lecture -B_BoxIO = Ouvrir/Sauv boîtes -B_JPEG = Sauv PGL .JPEG +L_ReadOnlyOther = Cet onglet est en lecture seule. +B_BoxIO = Ouvr./Sauv. Boîte +B_JPEG = Sauver image PGL B_OUTHallofFame = Panthéon B_OUTPasserby = PSS -L_IntegrityCheck = Integrity Check: +L_IntegrityCheck = Vérificateur avancé : B_VerifyCHK = Checksums -B_VerifySHA = Hashes -L_SAVManipulation = Save File Manipulation: -B_SwitchSAV = Switch SAV +B_VerifySHA = Hashs +L_SAVManipulation = Options de sauvegarde : +B_SwitchSAV = Switcher SAV B_ExportSAV = Exporter SAV ! End ! ----------------------------------------------------- @@ -142,22 +144,22 @@ B_ExportSAV = Exporter SAV ! RibbonMedal - Change stuff below this line, not above. ----------------------Buttons-------------------------- -BTN_All = Tout cocher -BTN_None = Tout décocher +BTN_All = Donner tout +BTN_None = Retirer tout BTN_Cancel = Annuler BTN_Save = Sauvegarder -------------------Ribbons/Medals---------------------- -Tab_Kalos = Common Ribbons -Tab_Extra = Extra Ribbons -Tab_Medals = Training Medals -GB_Kalos12 = Set 1 -Kalos1a_0 = Maître de Kalos -Kalos1a_1 = Maître de Hoenn -Kalos1a_2 = Maître de Sinnoh -Kalos1a_3 = Best Friends -Kalos1a_4 = Training -Kalos1a_5 = Skillful Battler -Kalos1a_6 = Expert Battler +Tab_Kalos = Rubans courants +Tab_Extra = Rubans divers +Tab_Medals = Médailles Dresseur +GB_Kalos12 = Série 1 +Kalos1a_0 = Maître Kalos +Kalos1a_1 = Maître Hoenn +Kalos1a_2 = Maître Sinnoh +Kalos1a_3 = Affection +Kalos1a_4 = Perfectionnement +Kalos1a_5 = Élite +Kalos1a_6 = Génie Kalos1a_7 = Effort --- Kalos1b_0 = Alerte @@ -169,7 +171,7 @@ Kalos1b_5 = Sieste Kalos1b_6 = Sourire Kalos1b_7 = Sublime --- -GB_Kalos34 = Set 2 +GB_Kalos34 = Série 2 Kalos2a_0 = Royal Kalos2a_1 = Royal Sublime Kalos2a_2 = Artiste @@ -185,76 +187,93 @@ Kalos2b_2 = Classique Kalos2b_3 = Premier Kalos2b_4 = Événement Kalos2b_5 = Anniversaire -Kalos2b_6 = Special +Kalos2b_6 = Spécial Kalos2b_7 = Souvenir --- -GB_Extra1 = Set 3 +GB_Extra1 = Série 3 Extra1_0 = Souhait -Extra1_1 = Battle Champ -Extra1_2 = Regional Champ -Extra1_3 = National Champ -Extra1_4 = World Champ -L_PastContest = Past Contest Ribbons: -L_PastBattle = Past Battle Ribbons: +Extra1_1 = Vainqueur Championnat +Extra1_2 = Champion Régional +Extra1_3 = Champion National +Extra1_4 = Champion du Monde +L_PastContest = Souvenir Concours : +L_PastBattle = Souvenir Combat : ------------------Super Training--------------------- -L_SuperTraining = Normal Super Training -L_Rank1 = Rank 1 +L_SuperTraining = Entraînement Normal / Super +L_Rank1 = Rang 1 TMedal1_3 = PV -TMedal1_4 = Atq -TMedal1_7 = Def -TMedal1_2 = AtqSpé -TMedal1_5 = DefSpé -TMedal1_6 = Vit -L_Rank2 = Rank 2 +TMedal1_4 = Attq. +TMedal1_7 = Déf. +TMedal1_2 = A. Spé. +TMedal1_5 = D. Spé. +TMedal1_6 = Vit. +L_Rank2 = Rang 2 TMedal2_1 = PV -TMedal2_2 = Atq -TMedal2_5 = Def -TMedal2_0 = AtqSpé -TMedal2_3 = DefSpé -TMedal2_4 = Vit -L_Rank3 = Rank 3 +TMedal2_2 = Attq. +TMedal2_5 = Déf. +TMedal2_0 = A. Spé. +TMedal2_3 = D. Spé. +TMedal2_4 = Vit. +L_Rank3 = Rang 3 TMedal2_7 = PV -TMedal3_0 = Atq -TMedal3_3 = Def -TMedal2_6 = AtqSpé -TMedal3_1 = DefSpé -TMedal3_2 = Vit +TMedal3_0 = Attq. +TMedal3_3 = Déf. +TMedal2_6 = A. Spé. +TMedal3_1 = D. Spé. +TMedal3_2 = Vit. CHK_Secret = Entraînement Secret Activé -L_Rank3 = Rank 4 +L_Rank3 = Rang 4 TMedal3_4 = Troubles -L_Rank3 = Rank 5 +L_Rank3 = Rang 5 TMedal3_5 = Plante TMedal3_6 = Feu TMedal3_7 = Eau TMedal4_0 = Cibles Fuyantes -L_Rank3 = Rank 6 +L_Rank3 = Rang 6 TMedal4_1 = Riposte TMedal4_2 = Rapide TMedal4_3 = Longue -L_Rank3 = Rank 7 +L_Rank3 = Rang 7 TMedal4_4 = Lépidonille TMedal4_5 = Ballon Pixel TMedal4_6 = Trioxhydre -L_Rank3 = Rank 8 -TMedal4_7 = X/Y +L_Rank3 = Rang 8 +TMedal4_7 = X / Y ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- -BTN_Cancel = Cancel -BTN_Save = Sauvegarder -L_Handler = Current Handler: +BTN_Cancel = Annuler +BTN_Save = Sauver +L_Handler = Dresseur actuel : +L_Fullness = Satiété : +L_Enjoyment = Gaieté : - -Tab_OTMemory = Memories with: OT -L_OT_Friendship = Bonheur: -L_OT_Affection = Affection: -Tab_CTMemory = Memories with: notOT -L_CT_Friendship = Bonheur: -L_cT_Affection = Affection: -Tab_Residence = Residence +Tab_OTMemory = Souvenirs avec : DO +L_OT_Friendship = Bonheur : +L_OT_Affection = Affection : +L_OT_TextLine = Type souvenir : +L_OT_Quality = Intensité : +L_OT_Feeling = Feeling : +Tab_CTMemory = Autres souvenirs +L_CT_Friendship = Bonheur : +L_CT_Affection = Affection : +L_CT_TextLine = Type souvenir : +L_CT_Quality = Intensité : +L_CT_Feeling = Feeling : +Tab_Residence = Résidence +GB_Residence = Ce Pokémon a résidé (en) (à) : +L_Geo0 = Emplacement 0 +L_Geo1 = Emplacement 1 +L_Geo2 = Emplacement 2 +L_Geo3 = Emplacement 3 +L_Geo4 = Emplacement 4 +L_Region = Région +L_Country = Pays -- +- **Please leave the {0} in your line. The OT name will show instead. -- -L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location +L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement ! End \ No newline at end of file diff --git a/f3-MemoryAmie.Designer.cs b/f3-MemoryAmie.Designer.cs index 897e57a84..3817d88de 100644 --- a/f3-MemoryAmie.Designer.cs +++ b/f3-MemoryAmie.Designer.cs @@ -38,13 +38,13 @@ private void InitializeComponent() this.Region2 = new System.Windows.Forms.MaskedTextBox(); this.M_OT_Friendship = new System.Windows.Forms.MaskedTextBox(); this.L_OT_Friendship = new System.Windows.Forms.Label(); - this.label2 = new System.Windows.Forms.Label(); - this.label3 = new System.Windows.Forms.Label(); - this.label7 = new System.Windows.Forms.Label(); - this.label8 = new System.Windows.Forms.Label(); - this.label4 = new System.Windows.Forms.Label(); - this.label5 = new System.Windows.Forms.Label(); - this.label6 = new System.Windows.Forms.Label(); + this.L_Geo0 = new System.Windows.Forms.Label(); + this.L_Geo1 = new System.Windows.Forms.Label(); + this.L_Region = new System.Windows.Forms.Label(); + this.L_Country = new System.Windows.Forms.Label(); + this.L_Geo2 = new System.Windows.Forms.Label(); + this.L_Geo3 = new System.Windows.Forms.Label(); + this.L_Geo4 = new System.Windows.Forms.Label(); this.L_OT_Quality = new System.Windows.Forms.Label(); this.L_OT_TextLine = new System.Windows.Forms.Label(); this.LOTV = new System.Windows.Forms.Label(); @@ -190,68 +190,68 @@ private void InitializeComponent() this.L_OT_Friendship.TabIndex = 52; this.L_OT_Friendship.Text = "Friendship:"; // - // label2 + // L_Geo0 // - this.label2.AutoSize = true; - this.label2.Location = new System.Drawing.Point(6, 29); - this.label2.Name = "label2"; - this.label2.Size = new System.Drawing.Size(120, 13); - this.label2.TabIndex = 68; - this.label2.Text = "Previous Geolocation 0:"; + this.L_Geo0.AutoSize = true; + this.L_Geo0.Location = new System.Drawing.Point(6, 29); + this.L_Geo0.Name = "L_Geo0"; + this.L_Geo0.Size = new System.Drawing.Size(120, 13); + this.L_Geo0.TabIndex = 68; + this.L_Geo0.Text = "Previous Geolocation 0:"; // - // label3 + // L_Geo1 // - this.label3.AutoSize = true; - this.label3.Location = new System.Drawing.Point(7, 62); - this.label3.Name = "label3"; - this.label3.Size = new System.Drawing.Size(120, 13); - this.label3.TabIndex = 69; - this.label3.Text = "Previous Geolocation 1:"; + this.L_Geo1.AutoSize = true; + this.L_Geo1.Location = new System.Drawing.Point(7, 62); + this.L_Geo1.Name = "L_Geo1"; + this.L_Geo1.Size = new System.Drawing.Size(120, 13); + this.L_Geo1.TabIndex = 69; + this.L_Geo1.Text = "Previous Geolocation 1:"; // - // label7 + // L_Region // - this.label7.AutoSize = true; - this.label7.Location = new System.Drawing.Point(272, 10); - this.label7.Name = "label7"; - this.label7.Size = new System.Drawing.Size(41, 13); - this.label7.TabIndex = 73; - this.label7.Text = "Region"; + this.L_Region.AutoSize = true; + this.L_Region.Location = new System.Drawing.Point(272, 10); + this.L_Region.Name = "L_Region"; + this.L_Region.Size = new System.Drawing.Size(41, 13); + this.L_Region.TabIndex = 73; + this.L_Region.Text = "Region"; // - // label8 + // L_Country // - this.label8.AutoSize = true; - this.label8.Location = new System.Drawing.Point(161, 10); - this.label8.Name = "label8"; - this.label8.Size = new System.Drawing.Size(43, 13); - this.label8.TabIndex = 74; - this.label8.Text = "Country"; + this.L_Country.AutoSize = true; + this.L_Country.Location = new System.Drawing.Point(161, 10); + this.L_Country.Name = "L_Country"; + this.L_Country.Size = new System.Drawing.Size(43, 13); + this.L_Country.TabIndex = 74; + this.L_Country.Text = "Country"; // - // label4 + // L_Geo2 // - this.label4.AutoSize = true; - this.label4.Location = new System.Drawing.Point(7, 95); - this.label4.Name = "label4"; - this.label4.Size = new System.Drawing.Size(120, 13); - this.label4.TabIndex = 76; - this.label4.Text = "Previous Geolocation 2:"; + this.L_Geo2.AutoSize = true; + this.L_Geo2.Location = new System.Drawing.Point(7, 95); + this.L_Geo2.Name = "L_Geo2"; + this.L_Geo2.Size = new System.Drawing.Size(120, 13); + this.L_Geo2.TabIndex = 76; + this.L_Geo2.Text = "Previous Geolocation 2:"; // - // label5 + // L_Geo3 // - this.label5.AutoSize = true; - this.label5.Location = new System.Drawing.Point(7, 128); - this.label5.Name = "label5"; - this.label5.Size = new System.Drawing.Size(120, 13); - this.label5.TabIndex = 77; - this.label5.Text = "Previous Geolocation 3:"; + this.L_Geo3.AutoSize = true; + this.L_Geo3.Location = new System.Drawing.Point(7, 128); + this.L_Geo3.Name = "L_Geo3"; + this.L_Geo3.Size = new System.Drawing.Size(120, 13); + this.L_Geo3.TabIndex = 77; + this.L_Geo3.Text = "Previous Geolocation 3:"; // - // label6 + // L_Geo4 // - this.label6.AutoSize = true; - this.label6.Location = new System.Drawing.Point(6, 160); - this.label6.Name = "label6"; - this.label6.Size = new System.Drawing.Size(120, 13); - this.label6.TabIndex = 78; - this.label6.Text = "Previous Geolocation 4:"; + this.L_Geo4.AutoSize = true; + this.L_Geo4.Location = new System.Drawing.Point(6, 160); + this.L_Geo4.Name = "L_Geo4"; + this.L_Geo4.Size = new System.Drawing.Size(120, 13); + this.L_Geo4.TabIndex = 78; + this.L_Geo4.Text = "Previous Geolocation 4:"; // // L_OT_Quality // @@ -418,13 +418,13 @@ private void InitializeComponent() this.GB_Residence.Controls.Add(this.CB_Country2); this.GB_Residence.Controls.Add(this.CB_Country1); this.GB_Residence.Controls.Add(this.CB_Country0); - this.GB_Residence.Controls.Add(this.label6); - this.GB_Residence.Controls.Add(this.label5); - this.GB_Residence.Controls.Add(this.label4); - this.GB_Residence.Controls.Add(this.label8); - this.GB_Residence.Controls.Add(this.label7); - this.GB_Residence.Controls.Add(this.label3); - this.GB_Residence.Controls.Add(this.label2); + this.GB_Residence.Controls.Add(this.L_Geo4); + this.GB_Residence.Controls.Add(this.L_Geo3); + this.GB_Residence.Controls.Add(this.L_Geo2); + this.GB_Residence.Controls.Add(this.L_Country); + this.GB_Residence.Controls.Add(this.L_Region); + this.GB_Residence.Controls.Add(this.L_Geo1); + this.GB_Residence.Controls.Add(this.L_Geo0); this.GB_Residence.Controls.Add(this.Region4); this.GB_Residence.Controls.Add(this.Region3); this.GB_Residence.Controls.Add(this.Region2); @@ -815,13 +815,13 @@ private void InitializeComponent() private System.Windows.Forms.MaskedTextBox Region2; private System.Windows.Forms.MaskedTextBox M_OT_Friendship; private System.Windows.Forms.Label L_OT_Friendship; - private System.Windows.Forms.Label label2; - private System.Windows.Forms.Label label3; - private System.Windows.Forms.Label label7; - private System.Windows.Forms.Label label8; - private System.Windows.Forms.Label label4; - private System.Windows.Forms.Label label5; - private System.Windows.Forms.Label label6; + private System.Windows.Forms.Label L_Geo0; + private System.Windows.Forms.Label L_Geo1; + private System.Windows.Forms.Label L_Region; + private System.Windows.Forms.Label L_Country; + private System.Windows.Forms.Label L_Geo2; + private System.Windows.Forms.Label L_Geo3; + private System.Windows.Forms.Label L_Geo4; private System.Windows.Forms.Label L_OT_Quality; private System.Windows.Forms.Label L_OT_TextLine; private System.Windows.Forms.Label LOTV;