From c1ae32ba8bacaa36c0e8122dbcfb63d46f8d90d5 Mon Sep 17 00:00:00 2001 From: Kurt Date: Sat, 5 Dec 2020 06:06:22 -0800 Subject: [PATCH] Use more efficient string append --- PKHeX.Drawing/Names/SpriteName.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/PKHeX.Drawing/Names/SpriteName.cs b/PKHeX.Drawing/Names/SpriteName.cs index c464b70f0..46238318e 100644 --- a/PKHeX.Drawing/Names/SpriteName.cs +++ b/PKHeX.Drawing/Names/SpriteName.cs @@ -8,10 +8,10 @@ public static class SpriteName { public static bool AllowShinySprite { get; set; } - private const string Separator = "_"; - private const string Cosplay = "c"; - private const string Shiny = "s"; - private const string GGStarter = "p"; + private const char Separator = '_'; + private const char Cosplay = 'c'; + private const char Shiny = 's'; + private const char GGStarter = 'p'; /// /// Gets the resource name of the sprite.