From 9ded3333d0721cadea78133d01800d8ff1bc8b0f Mon Sep 17 00:00:00 2001 From: Kurt Date: Wed, 12 Sep 2018 21:27:25 -0700 Subject: [PATCH] Correctly identify Basement Key welcome back, "Red Scale (HG/SS) (OR/AS)" thanks @sora10pls for finding this --- PKHeX.Core/Game/GameStrings/GameStrings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PKHeX.Core/Game/GameStrings/GameStrings.cs b/PKHeX.Core/Game/GameStrings/GameStrings.cs index 1daba642c..28bb55a9c 100644 --- a/PKHeX.Core/Game/GameStrings/GameStrings.cs +++ b/PKHeX.Core/Game/GameStrings/GameStrings.cs @@ -160,8 +160,8 @@ private void SanitizeItemNames() itemlist[736] += " (OR/AS)"; // S.S. Ticket itemlist[463] += " (DPPt)"; // Storage Key itemlist[734] += " (OR/AS)"; // Storage Key - itemlist[478] += " (HG/SS)"; // Basement Key - itemlist[478] += " (OR/AS)"; // Basement Key + itemlist[476] += " (HG/SS)"; // Basement Key + itemlist[723] += " (OR/AS)"; // Basement Key itemlist[621] += " (M)"; // Xtransceiver itemlist[626] += " (F)"; // Xtransceiver itemlist[629] += " (2)"; // DNA Splicers