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https://github.com/kwsch/PKHeX.git
synced 2026-05-06 05:27:14 -05:00
Misc improvements
remove alloc on gc key advancement; advance keys in place make g6 sizes an explicit comparison instead of new[].Contains replace Any/Count with Array.Find calls (removes linq dependency from savetype detection!)
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bdcabfa573
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@ -243,7 +243,7 @@ public static byte[] DecryptPBRSaveData(byte[] input)
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output[ofs + (i * 2)] = (byte)(val >> 8);
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output[ofs + (i * 2) + 1] = (byte)val;
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}
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keys = SaveUtil.AdvanceGCKeys(keys);
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SaveUtil.AdvanceGCKeys(keys);
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}
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}
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return output;
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@ -268,7 +268,7 @@ private static byte[] EncryptPBRSaveData(byte[] input)
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output[ofs + (i * 2)] = (byte)(val >> 8);
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output[ofs + (i * 2) + 1] = (byte)val;
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}
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keys = SaveUtil.AdvanceGCKeys(keys);
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SaveUtil.AdvanceGCKeys(keys);
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}
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}
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return output;
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@ -227,25 +227,26 @@ internal static GameVersion GetIsG3SAV(byte[] data)
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int count = data.Length/SIZE_G3RAWHALF;
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for (int s = 0; s < count; s++)
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{
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int ofs = 0xE000*s;
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int[] BlockOrder = new int[14];
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for (int i = 0; i < 14; i++)
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BlockOrder[i] = BitConverter.ToInt16(data, (i * 0x1000) + 0xFF4 + ofs);
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const int blockcount = 14;
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const int blocksize = 0x1000;
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int ofs = blockcount * blocksize * s;
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int[] BlockOrder = new int[blockcount];
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for (int i = 0; i < BlockOrder.Length; i++)
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BlockOrder[i] = BitConverter.ToUInt16(data, (i * blocksize) + 0xFF4 + ofs);
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if (BlockOrder.Any(i => i > 0xD || i < 0))
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if (Array.FindIndex(BlockOrder, i => i > 0xD) >= 0) // invalid block ID
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continue;
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// Detect RS/E/FRLG
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// Section 0 stores Game Code @ 0x00AC; 0 for RS, 1 for FRLG, else for Emerald
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int Block0 = Array.IndexOf(BlockOrder, 0);
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// Sometimes not all blocks are present (start of game), yielding multiple block0's.
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// Real 0th block comes before block1.
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if (BlockOrder[0] == 1 && Block0 != BlockOrder.Length - 1)
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continue;
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if (BlockOrder.Count(v => v == 0) == BlockOrder.Length)
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if (Array.FindIndex(BlockOrder, v => v != 0) < 0) // all blocks are 0
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continue;
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return SAV3.GetVersion(data, (0x1000 * Block0) + ofs);
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// Detect RS/E/FRLG
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return SAV3.GetVersion(data, (blocksize * Block0) + ofs);
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}
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return GameVersion.Invalid;
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}
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@ -330,9 +331,9 @@ bool validSequence(int offset)
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return false;
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var sdk = BitConverter.ToUInt32(data, offset - 0x8);
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const int SDK_INT = 0x20060623;
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const int SDK_KO = 0x20070903;
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return sdk == SDK_INT || sdk == SDK_KO;
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const int DATE_INT = 0x20060623;
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const int DATE_KO = 0x20070903;
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return sdk == DATE_INT || sdk == DATE_KO;
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}
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// Check the other save -- first save is done to the latter half of the binary.
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@ -367,6 +368,7 @@ internal static GameVersion GetIsG5SAV(byte[] data)
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if (data.Length != SIZE_G5RAW)
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return GameVersion.Invalid;
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// check the checksum block validity; nobody would normally modify this region
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ushort chk1 = BitConverter.ToUInt16(data, SIZE_G5BW - 0x100 + 0x8C + 0xE);
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ushort actual1 = CRC16_CCITT(data, SIZE_G5BW - 0x100, 0x8C);
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if (chk1 == actual1)
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@ -383,7 +385,7 @@ internal static GameVersion GetIsG5SAV(byte[] data)
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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private static GameVersion GetIsG6SAV(byte[] data)
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{
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if (!new []{SIZE_G6XY, SIZE_G6ORAS, SIZE_G6ORASDEMO}.Contains(data.Length))
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if (data.Length != SIZE_G6XY && data.Length != SIZE_G6ORAS && data.Length != SIZE_G6ORASDEMO)
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return GameVersion.Invalid;
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if (BitConverter.ToUInt32(data, data.Length - 0x1F0) != BEEF)
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@ -1102,7 +1104,7 @@ public static byte[] DecryptGC(byte[] input, int start, int end, ushort[] keys)
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output[index] = (byte)(val >> 8);
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output[index + 1] = (byte)val;
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}
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keys = AdvanceGCKeys(keys);
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AdvanceGCKeys(keys);
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}
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return output;
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}
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@ -1120,25 +1122,27 @@ public static byte[] EncryptGC(byte[] input, int start, int end, ushort[] keys)
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output[index] = (byte)(val >> 8);
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output[index + 1] = (byte)val;
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}
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keys = AdvanceGCKeys(keys);
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AdvanceGCKeys(keys);
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}
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return output;
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}
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public static ushort[] AdvanceGCKeys(ushort[] oldKeys)
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public static void AdvanceGCKeys(ushort[] keys)
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{
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oldKeys[0] += 0x43;
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oldKeys[1] += 0x29;
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oldKeys[2] += 0x17;
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oldKeys[3] += 0x13;
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keys[0] += 0x43;
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keys[1] += 0x29;
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keys[2] += 0x17;
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keys[3] += 0x13;
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return new[]
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{
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(ushort)((oldKeys[0] >> 00 & 0xf) | (oldKeys[1] << 4 & 0xf0) | (oldKeys[2] << 8 & 0xf00) | (oldKeys[3] << 12 & 0xf000)),
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(ushort)((oldKeys[0] >> 04 & 0xf) | (oldKeys[1] << 0 & 0xf0) | (oldKeys[2] << 4 & 0xf00) | (oldKeys[3] << 08 & 0xf000)),
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(ushort)((oldKeys[0] >> 08 & 0xf) | (oldKeys[1] >> 4 & 0xf0) | (oldKeys[2] >> 0 & 0xf00) | (oldKeys[3] << 04 & 0xf000)),
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(ushort)((oldKeys[0] >> 12 & 0xf) | (oldKeys[1] >> 8 & 0xf0) | (oldKeys[2] >> 4 & 0xf00) | (oldKeys[3] << 00 & 0xf000)),
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};
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var _0 = (ushort)((keys[0] >> 00 & 0xf) | (keys[1] << 4 & 0xf0) | (keys[2] << 8 & 0xf00) | (keys[3] << 12 & 0xf000));
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var _1 = (ushort)((keys[0] >> 04 & 0xf) | (keys[1] << 0 & 0xf0) | (keys[2] << 4 & 0xf00) | (keys[3] << 08 & 0xf000));
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var _2 = (ushort)((keys[0] >> 08 & 0xf) | (keys[1] >> 4 & 0xf0) | (keys[2] >> 0 & 0xf00) | (keys[3] << 04 & 0xf000));
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var _3 = (ushort)((keys[0] >> 12 & 0xf) | (keys[1] >> 8 & 0xf0) | (keys[2] >> 4 & 0xf00) | (keys[3] << 00 & 0xf000));
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keys[0] = _0;
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keys[1] = _1;
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keys[2] = _2;
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keys[3] = _3;
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}
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/// <summary>
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