diff --git a/PKHeX.Core/Saves/Substructures/Roamer3.cs b/PKHeX.Core/Saves/Substructures/Roamer3.cs
new file mode 100644
index 000000000..cbb9df870
--- /dev/null
+++ b/PKHeX.Core/Saves/Substructures/Roamer3.cs
@@ -0,0 +1,87 @@
+using System;
+
+namespace PKHeX.Core
+{
+ public class Roamer3
+ {
+ private readonly SaveFile SAV;
+ private readonly int Offset;
+ public bool IsGlitched { get; }
+
+ public Roamer3(SAV3 sav)
+ {
+ Offset = sav.GetBlockOffset(4);
+ if (GameVersion.FRLG.Contains(SAV.Version))
+ Offset += 0x250; // 0x250 - FRLG
+ else
+ Offset += 0x35C; // 0x35C - RSE
+ IsGlitched = SAV.Version != GameVersion.E;
+
+ SAV = sav;
+ }
+
+ private uint IV32
+ {
+ get => BitConverter.ToUInt32(SAV.Data, Offset);
+ set => SAV.SetData(BitConverter.GetBytes(value), Offset);
+ }
+ public uint PID
+ {
+ get => BitConverter.ToUInt32(SAV.Data, Offset + 4);
+ set => SAV.SetData(BitConverter.GetBytes(value), Offset + 4);
+ }
+ public int Species
+ {
+ get => SpeciesConverter.GetG4Species(BitConverter.ToInt16(SAV.Data, Offset + 8));
+ set => SAV.SetData(BitConverter.GetBytes((ushort)SpeciesConverter.GetG3Species(value)), Offset + 8);
+ }
+
+ // Derived Properties
+ private int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
+ private int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
+ private int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
+ private int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
+ private int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
+ private int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
+
+ ///
+ /// Roamer's IVs.
+ ///
+ public int[] IVs
+ {
+ get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
+ set
+ {
+ if (value?.Length != 6) return;
+ IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
+ IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
+ }
+ }
+
+ ///
+ /// Indicates if the Roamer is shiny with the 's Trainer Details.
+ ///
+ /// PID to check for
+ /// Indication if the PID is shiny for the trainer.
+ public bool IsShiny(uint pid)
+ {
+ var val = (ushort)(SAV.SID ^ SAV.TID ^ (pid >> 16) ^ pid);
+ return val < 8;
+ }
+
+ ///
+ /// Gets the glitched Roamer IVs, where only 1 byte of IV data is loaded when encountered.
+ ///
+ public int[] IVsGlitch
+ {
+ get
+ {
+ var ivs = IV32; // store for restoration later
+ IV32 &= 0xFF; // only 1 byte is loaded to the encounter
+ var glitch = IVs; // get glitched IVs
+ IV32 = ivs; // restore unglitched IVs
+ return glitch;
+ }
+ }
+ }
+}