From 552ec48c55a16d70b024feba13f60bd4df06e6b8 Mon Sep 17 00:00:00 2001 From: Kurt Date: Sat, 26 Jan 2019 16:25:21 -0800 Subject: [PATCH] Remove fieldsloaded bypass We're really just manually changing fields; let the GUI logic update stuff. Closes #2251 , also fills in Nickname now. --- PKHeX.WinForms/Controls/PKM Editor/PKMEditor.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/PKHeX.WinForms/Controls/PKM Editor/PKMEditor.cs b/PKHeX.WinForms/Controls/PKM Editor/PKMEditor.cs index 5fdcf3e71..64adb5e84 100644 --- a/PKHeX.WinForms/Controls/PKM Editor/PKMEditor.cs +++ b/PKHeX.WinForms/Controls/PKM Editor/PKMEditor.cs @@ -1774,7 +1774,6 @@ private void CenterSubEditors() // Loading Setup public void TemplateFields(ITrainerInfo info) { - FieldsLoaded = false; if (CB_GameOrigin.Items.Count > 0) CB_GameOrigin.SelectedIndex = 0; CB_Move1.SelectedValue = 1; @@ -1785,7 +1784,6 @@ public void TemplateFields(ITrainerInfo info) CB_Species.SelectedValue = RequestSaveFile?.MaxSpeciesID ?? pkm.MaxSpeciesID; CHK_Nicknamed.Checked = false; LastData = null; - FieldsLoaded = true; UpdateSprite(); }